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all-vfx_hdrp.yml
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# This file is generated by ant_yaml_generation package, don't edit this file manually.
# Introduce any changes under .yamato/config/*.metafile files and rerun yaml-generation (or check #devs-automation-tooling).
{% metadata_file .yamato/_cache_config.metafile -%}
{% metadata_file .yamato/_latest_editor_versions_trunk.metafile -%}
---
PR_VFX_HDRP_trunk:
name: PR VFX_HDRP on trunk
variables:
CUSTOM_REVISION: '{{trunk.changeset.id}}'
UTR_VERSION: "current"
TEST_FILTER: .*
CACHE_ARGS: '{{cache.flags}}'
dependencies:
- path: .yamato/vfx_hdrp-win-dx11.yml#VFX_HDRP_Win_DX11_Standalone_mono_Linear_trunk
rerun: on_new_revision
- path: .yamato/vfx_hdrp-win-dx11.yml#VFX_HDRP_Win_DX11_playmode_XR_mono_Linear_trunk
rerun: on_new_revision
- path: .yamato/vfx_hdrp-win-dx12.yml#VFX_HDRP_Win_DX12_Standalone_mono_Linear_trunk
rerun: on_new_revision
Extra_VFX_HDRP_trunk:
name: Extra VFX_HDRP on trunk
variables:
CUSTOM_REVISION: '{{trunk.changeset.id}}'
UTR_VERSION: "current"
TEST_FILTER: .*
CACHE_ARGS: '{{cache.flags}}'
dependencies:
- path: .yamato/vfx_hdrp-win-dx11.yml#VFX_HDRP_Win_DX11_editmode_mono_Linear_trunk
rerun: on_new_revision
- path: .yamato/vfx_hdrp-win-dx11.yml#VFX_HDRP_Win_DX11_playmode_mono_Linear_trunk
rerun: on_new_revision
- path: .yamato/vfx_hdrp-win-dx11.yml#VFX_HDRP_Win_DX11_editmode_PerformanceTests_mono_Linear_trunk
rerun: on_new_revision
- path: .yamato/vfx_hdrp-win-dx11.yml#VFX_HDRP_Win_DX11_playmode_PerformanceTests_mono_Linear_trunk
rerun: on_new_revision
- path: .yamato/vfx_hdrp-win-dx11.yml#VFX_HDRP_Win_DX11_Standalone_PerformanceTests_mono_Linear_trunk
rerun: on_new_revision
- path: .yamato/vfx_hdrp-win-dx12.yml#VFX_HDRP_Win_DX12_playmode_mono_Linear_trunk
rerun: on_new_revision
- path: .yamato/vfx_hdrp-osx-metal.yml#VFX_HDRP_OSX_Metal_playmode_mono_Linear_trunk
rerun: on_new_revision
VFX_HDRP_trunk:
name: VFX_HDRP on trunk
variables:
CUSTOM_REVISION: '{{trunk.changeset.id}}'
UTR_VERSION: "current"
TEST_FILTER: .*
CACHE_ARGS: '{{cache.flags}}'
dependencies:
- path: .yamato/all-vfx_hdrp.yml#PR_VFX_HDRP_trunk
rerun: on_new_revision
- path: .yamato/all-vfx_hdrp.yml#Extra_VFX_HDRP_trunk
rerun: on_new_revision
PR_VFX_HDRP_CUSTOM-REVISION:
name: PR VFX_HDRP on CUSTOM-REVISION
variables:
CUSTOM_REVISION: custom_revision_not_set
UTR_VERSION: "current"
TEST_FILTER: .*
CACHE_ARGS: '{{cache.flags}}'
dependencies:
- path: .yamato/vfx_hdrp-win-dx11.yml#VFX_HDRP_Win_DX11_Standalone_mono_Linear_CUSTOM-REVISION
rerun: on_new_revision
- path: .yamato/vfx_hdrp-win-dx11.yml#VFX_HDRP_Win_DX11_playmode_XR_mono_Linear_CUSTOM-REVISION
rerun: on_new_revision
- path: .yamato/vfx_hdrp-win-dx12.yml#VFX_HDRP_Win_DX12_Standalone_mono_Linear_CUSTOM-REVISION
rerun: on_new_revision
Extra_VFX_HDRP_CUSTOM-REVISION:
name: Extra VFX_HDRP on CUSTOM-REVISION
variables:
CUSTOM_REVISION: custom_revision_not_set
UTR_VERSION: "current"
TEST_FILTER: .*
CACHE_ARGS: '{{cache.flags}}'
dependencies:
- path: .yamato/vfx_hdrp-win-dx11.yml#VFX_HDRP_Win_DX11_editmode_mono_Linear_CUSTOM-REVISION
rerun: on_new_revision
- path: .yamato/vfx_hdrp-win-dx11.yml#VFX_HDRP_Win_DX11_playmode_mono_Linear_CUSTOM-REVISION
rerun: on_new_revision
- path: .yamato/vfx_hdrp-win-dx11.yml#VFX_HDRP_Win_DX11_editmode_PerformanceTests_mono_Linear_CUSTOM-REVISION
rerun: on_new_revision
- path: .yamato/vfx_hdrp-win-dx11.yml#VFX_HDRP_Win_DX11_playmode_PerformanceTests_mono_Linear_CUSTOM-REVISION
rerun: on_new_revision
- path: .yamato/vfx_hdrp-win-dx11.yml#VFX_HDRP_Win_DX11_Standalone_PerformanceTests_mono_Linear_CUSTOM-REVISION
rerun: on_new_revision
- path: .yamato/vfx_hdrp-win-dx12.yml#VFX_HDRP_Win_DX12_playmode_mono_Linear_CUSTOM-REVISION
rerun: on_new_revision
- path: .yamato/vfx_hdrp-osx-metal.yml#VFX_HDRP_OSX_Metal_playmode_mono_Linear_CUSTOM-REVISION
rerun: on_new_revision
VFX_HDRP_CUSTOM-REVISION:
name: VFX_HDRP on CUSTOM-REVISION
variables:
CUSTOM_REVISION: custom_revision_not_set
UTR_VERSION: "current"
TEST_FILTER: .*
CACHE_ARGS: '{{cache.flags}}'
dependencies:
- path: .yamato/all-vfx_hdrp.yml#PR_VFX_HDRP_CUSTOM-REVISION
rerun: on_new_revision
- path: .yamato/all-vfx_hdrp.yml#Extra_VFX_HDRP_CUSTOM-REVISION
rerun: on_new_revision