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shadergraph-win-vulkan.yml
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# This file is generated by .yamato/ruamel/build.py. Don't edit this file manually.
# Introduce any changes under .yamato/config/*.metafile files (for most cases) or under .yamato/ruamel/* within Python (more elaborate cases), and rerun build.py to regenerate all .yml files.
# Read more under .yamato/docs/readme.md
{% metadata_file .yamato/_latest_editor_versions_trunk.metafile -%}
---
ShaderGraph_Win_Vulkan_Standalone_mono_Linear_trunk:
name: ShaderGraph on Win_Vulkan_Standalone_mono_Linear on version trunk
agent:
type: Unity::VM::GPU
image: sdet/gamecode_win10:stable
flavor: b1.large
variables:
UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates
commands:
- curl -s https://artifactory.internal.unity3d.com/core-automation/tools/utr-standalone/utr.bat --output TestProjects/ShaderGraph/utr.bat
- cd TestProjects/ShaderGraph && utr --artifacts_path=test-results --platform=StandaloneWindows64 --player-connection-ip=auto --player-load-path=../../players --reruncount=2 --suite=playmode --timeout=1200
artifacts:
logs:
paths:
- "**/test-results/**"
- "TestProjects/ShaderGraph/Logs/*.log"
dependencies:
- path: .yamato/shadergraph-win-vulkan.yml#Build_ShaderGraph_Win_Vulkan_Player_mono_Linear_trunk
rerun: on-new-revision
Build_ShaderGraph_Win_Vulkan_Player_mono_Linear_trunk:
name: Build ShaderGraph on Win_Vulkan_mono_Linear_Player on version trunk
agent:
type: Unity::VM
image: sdet/gamecode_win10:stable
flavor: b1.xlarge
variables:
UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates
commands:
- curl -s https://artifactory.internal.unity3d.com/core-automation/tools/utr-standalone/utr.bat --output TestProjects/ShaderGraph/utr.bat
- pip install unity-downloader-cli --index-url https://artifactory.prd.it.unity3d.com/artifactory/api/pypi/pypi/simple --upgrade
- cd TestProjects/ShaderGraph && unity-downloader-cli -u {{editor_versions.trunk_latest_internal.windows.revision}} -c editor -c il2cpp --wait --published-only
- |5-
git rev-parse HEAD | git show -s --format=%%cI > revdate.tmp
set /p GIT_REVISIONDATE=<revdate.tmp
echo %GIT_REVISIONDATE%
del revdate.tmp
cd TestProjects/ShaderGraph && utr --artifacts_path=test-results --build-only --editor-location=.Editor --extra-editor-arg="-colorspace=Linear" --extra-editor-arg="-executemethod" --extra-editor-arg="SetupProject.ApplySettings" --extra-editor-arg="vulkan" --extra-editor-arg="Linear" --extra-editor-arg="-playergraphicsapi=Vulkan" --platform=StandaloneWindows64 --player-save-path=../../players --scripting-backend=Mono2x --suite=playmode --testproject=. --timeout=1200
artifacts:
logs:
paths:
- "**/test-results/**"
- "TestProjects/ShaderGraph/Logs/*.log"
players:
paths:
- "players/**"
ShaderGraph_Win_Vulkan_playmode_mono_Linear_trunk:
name: ShaderGraph on Win_Vulkan_playmode_mono_Linear on version trunk
agent:
type: Unity::VM::GPU
image: sdet/gamecode_win10:stable
flavor: b1.large
variables:
UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates
commands:
- curl -s https://artifactory.internal.unity3d.com/core-automation/tools/utr-standalone/utr.bat --output TestProjects/ShaderGraph/utr.bat
- pip install unity-downloader-cli --index-url https://artifactory.prd.it.unity3d.com/artifactory/api/pypi/pypi/simple --upgrade
- cd TestProjects/ShaderGraph && unity-downloader-cli -u {{editor_versions.trunk_latest_internal.windows.revision}} -c editor -c il2cpp --wait --published-only
- |5-
git rev-parse HEAD | git show -s --format=%%cI > revdate.tmp
set /p GIT_REVISIONDATE=<revdate.tmp
echo %GIT_REVISIONDATE%
del revdate.tmp
cd TestProjects/ShaderGraph && utr --artifacts_path=test-results --editor-location=.Editor --extra-editor-arg="-colorspace=Linear" --extra-editor-arg="-force-vulkan" --reruncount=2 --scripting-backend=Mono2x --suite=playmode --testproject=.
artifacts:
logs:
paths:
- "**/test-results/**"
- "TestProjects/ShaderGraph/Logs/*.log"
ShaderGraph_Win_Vulkan_editmode_mono_Linear_trunk:
name: ShaderGraph on Win_Vulkan_editmode_mono_Linear on version trunk
agent:
type: Unity::VM
image: sdet/gamecode_win10:stable
flavor: b1.large
variables:
UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates
commands:
- curl -s https://artifactory.internal.unity3d.com/core-automation/tools/utr-standalone/utr.bat --output TestProjects/ShaderGraph/utr.bat
- pip install unity-downloader-cli --index-url https://artifactory.prd.it.unity3d.com/artifactory/api/pypi/pypi/simple --upgrade
- cd TestProjects/ShaderGraph && unity-downloader-cli -u {{editor_versions.trunk_latest_internal.windows.revision}} -c editor -c il2cpp --wait --published-only
- |5-
git rev-parse HEAD | git show -s --format=%%cI > revdate.tmp
set /p GIT_REVISIONDATE=<revdate.tmp
echo %GIT_REVISIONDATE%
del revdate.tmp
cd TestProjects/ShaderGraph && utr --artifacts_path=test-results --editor-location=.Editor --extra-editor-arg="-colorspace=Linear" --extra-editor-arg="-force-vulkan" --platform=editmode --reruncount=2 --scripting-backend=Mono2x --suite=editor --testproject=.
artifacts:
logs:
paths:
- "**/test-results/**"
- "TestProjects/ShaderGraph/Logs/*.log"
ShaderGraph_Win_Vulkan_Standalone_mono_Linear_CUSTOM-REVISION:
name: ShaderGraph on Win_Vulkan_Standalone_mono_Linear on version CUSTOM-REVISION
agent:
type: Unity::VM::GPU
image: sdet/gamecode_win10:stable
flavor: b1.large
variables:
UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates
CUSTOM_REVISION: custom_revision_not_set
commands:
- curl -s https://artifactory.internal.unity3d.com/core-automation/tools/utr-standalone/utr.bat --output TestProjects/ShaderGraph/utr.bat
- cd TestProjects/ShaderGraph && utr --artifacts_path=test-results --platform=StandaloneWindows64 --player-connection-ip=auto --player-load-path=../../players --reruncount=2 --suite=playmode --timeout=1200
artifacts:
logs:
paths:
- "**/test-results/**"
- "TestProjects/ShaderGraph/Logs/*.log"
dependencies:
- path: .yamato/_editor_priming.yml#editor:priming:CUSTOM-REVISION:windows
rerun: always
- path: .yamato/shadergraph-win-vulkan.yml#Build_ShaderGraph_Win_Vulkan_Player_mono_Linear_CUSTOM-REVISION
rerun: always
Build_ShaderGraph_Win_Vulkan_Player_mono_Linear_CUSTOM-REVISION:
name: Build ShaderGraph on Win_Vulkan_mono_Linear_Player on version CUSTOM-REVISION
agent:
type: Unity::VM
image: sdet/gamecode_win10:stable
flavor: b1.xlarge
variables:
UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates
CUSTOM_REVISION: custom_revision_not_set
commands:
- curl -s https://artifactory.internal.unity3d.com/core-automation/tools/utr-standalone/utr.bat --output TestProjects/ShaderGraph/utr.bat
- pip install unity-downloader-cli --index-url https://artifactory.prd.it.unity3d.com/artifactory/api/pypi/pypi/simple --upgrade
- cd TestProjects/ShaderGraph && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only
- |5-
git rev-parse HEAD | git show -s --format=%%cI > revdate.tmp
set /p GIT_REVISIONDATE=<revdate.tmp
echo %GIT_REVISIONDATE%
del revdate.tmp
cd TestProjects/ShaderGraph && utr --artifacts_path=test-results --build-only --editor-location=.Editor --extra-editor-arg="-colorspace=Linear" --extra-editor-arg="-executemethod" --extra-editor-arg="SetupProject.ApplySettings" --extra-editor-arg="vulkan" --extra-editor-arg="Linear" --extra-editor-arg="-playergraphicsapi=Vulkan" --platform=StandaloneWindows64 --player-save-path=../../players --scripting-backend=Mono2x --suite=playmode --testproject=. --timeout=1200
artifacts:
logs:
paths:
- "**/test-results/**"
- "TestProjects/ShaderGraph/Logs/*.log"
players:
paths:
- "players/**"
dependencies:
- path: .yamato/_editor_priming.yml#editor:priming:CUSTOM-REVISION:windows
rerun: always
ShaderGraph_Win_Vulkan_playmode_mono_Linear_CUSTOM-REVISION:
name: ShaderGraph on Win_Vulkan_playmode_mono_Linear on version CUSTOM-REVISION
agent:
type: Unity::VM::GPU
image: sdet/gamecode_win10:stable
flavor: b1.large
variables:
UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates
CUSTOM_REVISION: custom_revision_not_set
commands:
- curl -s https://artifactory.internal.unity3d.com/core-automation/tools/utr-standalone/utr.bat --output TestProjects/ShaderGraph/utr.bat
- pip install unity-downloader-cli --index-url https://artifactory.prd.it.unity3d.com/artifactory/api/pypi/pypi/simple --upgrade
- cd TestProjects/ShaderGraph && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only
- |5-
git rev-parse HEAD | git show -s --format=%%cI > revdate.tmp
set /p GIT_REVISIONDATE=<revdate.tmp
echo %GIT_REVISIONDATE%
del revdate.tmp
cd TestProjects/ShaderGraph && utr --artifacts_path=test-results --editor-location=.Editor --extra-editor-arg="-colorspace=Linear" --extra-editor-arg="-force-vulkan" --reruncount=2 --scripting-backend=Mono2x --suite=playmode --testproject=.
artifacts:
logs:
paths:
- "**/test-results/**"
- "TestProjects/ShaderGraph/Logs/*.log"
dependencies:
- path: .yamato/_editor_priming.yml#editor:priming:CUSTOM-REVISION:windows
rerun: always
ShaderGraph_Win_Vulkan_editmode_mono_Linear_CUSTOM-REVISION:
name: ShaderGraph on Win_Vulkan_editmode_mono_Linear on version CUSTOM-REVISION
agent:
type: Unity::VM
image: sdet/gamecode_win10:stable
flavor: b1.large
variables:
UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates
CUSTOM_REVISION: custom_revision_not_set
commands:
- curl -s https://artifactory.internal.unity3d.com/core-automation/tools/utr-standalone/utr.bat --output TestProjects/ShaderGraph/utr.bat
- pip install unity-downloader-cli --index-url https://artifactory.prd.it.unity3d.com/artifactory/api/pypi/pypi/simple --upgrade
- cd TestProjects/ShaderGraph && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only
- |5-
git rev-parse HEAD | git show -s --format=%%cI > revdate.tmp
set /p GIT_REVISIONDATE=<revdate.tmp
echo %GIT_REVISIONDATE%
del revdate.tmp
cd TestProjects/ShaderGraph && utr --artifacts_path=test-results --editor-location=.Editor --extra-editor-arg="-colorspace=Linear" --extra-editor-arg="-force-vulkan" --platform=editmode --reruncount=2 --scripting-backend=Mono2x --suite=editor --testproject=.
artifacts:
logs:
paths:
- "**/test-results/**"
- "TestProjects/ShaderGraph/Logs/*.log"
dependencies:
- path: .yamato/_editor_priming.yml#editor:priming:CUSTOM-REVISION:windows
rerun: always