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shadergraph-win-vulkan.yml
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# This file is generated by .yamato/ruamel/build.py. Don't edit this file manually.
# Introduce any changes under .yamato/config/*.metafile files (for most cases) or under .yamato/ruamel/* within Python (more elaborate cases), and rerun build.py to regenerate all .yml files.
# Read more under .yamato/docs/readme.md
ShaderGraph_Win_Vulkan_Standalone_trunk:
name: ShaderGraph on Win_Vulkan_Standalone on version trunk
agent:
type: Unity::VM::GPU
image: sdet/gamecode_win10:stable
flavor: b1.large
variables:
UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates
commands:
- curl -s https://artifactory.internal.unity3d.com/core-automation/tools/utr-standalone/utr.bat --output TestProjects/ShaderGraph/utr.bat
- cd TestProjects/ShaderGraph && utr --suite=playmode --platform=StandaloneWindows64 --artifacts_path=test-results --player-load-path=../../players --player-connection-ip=auto --reruncount=2 --timeout=1200
artifacts:
logs:
paths:
- "**/test-results/**"
- "TestProjects/ShaderGraph/Logs/*.log"
dependencies:
- path: .yamato/shadergraph-win-vulkan.yml#Build_ShaderGraph_Win_Vulkan_Player_trunk
rerun: on-new-revision
skip_checkout: true
Build_ShaderGraph_Win_Vulkan_Player_trunk:
name: Build ShaderGraph on Win_Vulkan_Player on version trunk
agent:
type: Unity::VM
image: sdet/gamecode_win10:stable
flavor: b1.xlarge
variables:
UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates
commands:
- curl -s https://artifactory.internal.unity3d.com/core-automation/tools/utr-standalone/utr.bat --output TestProjects/ShaderGraph/utr.bat
- pip install unity-downloader-cli --index-url https://artifactory.prd.it.unity3d.com/artifactory/api/pypi/pypi/simple --upgrade
- cd TestProjects/ShaderGraph && unity-downloader-cli -u dc4a46d1cb369a5194a18beceb09063206b35c43 -c editor -c il2cpp --wait --published-only
- cd TestProjects/ShaderGraph && utr --suite=playmode --platform=StandaloneWindows64 --testproject=. --editor-location=.Editor --artifacts_path=test-results --player-save-path=../../players --build-only --extra-editor-arg="-executemethod" --timeout=1200 --extra-editor-arg="CustomBuild.BuildWindowsVulkanLinear"
artifacts:
logs:
paths:
- "**/test-results/**"
- "TestProjects/ShaderGraph/Logs/*.log"
players:
paths:
- "players/**"
ShaderGraph_Win_Vulkan_playmode_trunk:
name: ShaderGraph on Win_Vulkan_playmode on version trunk
agent:
type: Unity::VM::GPU
image: sdet/gamecode_win10:stable
flavor: b1.large
variables:
UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates
commands:
- curl -s https://artifactory.internal.unity3d.com/core-automation/tools/utr-standalone/utr.bat --output TestProjects/ShaderGraph/utr.bat
- pip install unity-downloader-cli --index-url https://artifactory.prd.it.unity3d.com/artifactory/api/pypi/pypi/simple --upgrade
- cd TestProjects/ShaderGraph && unity-downloader-cli -u dc4a46d1cb369a5194a18beceb09063206b35c43 -c editor -c il2cpp --wait --published-only
- cd TestProjects/ShaderGraph && utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --reruncount=2 --extra-editor-arg="-force-vulkan"
artifacts:
logs:
paths:
- "**/test-results/**"
- "TestProjects/ShaderGraph/Logs/*.log"
ShaderGraph_Win_Vulkan_editmode_trunk:
name: ShaderGraph on Win_Vulkan_editmode on version trunk
agent:
type: Unity::VM
image: sdet/gamecode_win10:stable
flavor: b1.large
variables:
UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates
commands:
- curl -s https://artifactory.internal.unity3d.com/core-automation/tools/utr-standalone/utr.bat --output TestProjects/ShaderGraph/utr.bat
- pip install unity-downloader-cli --index-url https://artifactory.prd.it.unity3d.com/artifactory/api/pypi/pypi/simple --upgrade
- cd TestProjects/ShaderGraph && unity-downloader-cli -u dc4a46d1cb369a5194a18beceb09063206b35c43 -c editor -c il2cpp --wait --published-only
- cd TestProjects/ShaderGraph && utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --reruncount=2 --extra-editor-arg="-force-vulkan"
artifacts:
logs:
paths:
- "**/test-results/**"
- "TestProjects/ShaderGraph/Logs/*.log"
ShaderGraph_Win_Vulkan_Standalone_2020.2:
name: ShaderGraph on Win_Vulkan_Standalone on version 2020.2
agent:
type: Unity::VM::GPU
image: sdet/gamecode_win10:stable
flavor: b1.large
variables:
UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates
commands:
- curl -s https://artifactory.internal.unity3d.com/core-automation/tools/utr-standalone/utr.bat --output TestProjects/ShaderGraph/utr.bat
- cd TestProjects/ShaderGraph && utr --suite=playmode --platform=StandaloneWindows64 --artifacts_path=test-results --player-load-path=../../players --player-connection-ip=auto --reruncount=2 --timeout=1200
artifacts:
logs:
paths:
- "**/test-results/**"
- "TestProjects/ShaderGraph/Logs/*.log"
dependencies:
- path: .yamato/shadergraph-win-vulkan.yml#Build_ShaderGraph_Win_Vulkan_Player_2020.2
rerun: on-new-revision
skip_checkout: true
Build_ShaderGraph_Win_Vulkan_Player_2020.2:
name: Build ShaderGraph on Win_Vulkan_Player on version 2020.2
agent:
type: Unity::VM
image: sdet/gamecode_win10:stable
flavor: b1.xlarge
variables:
UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates
commands:
- curl -s https://artifactory.internal.unity3d.com/core-automation/tools/utr-standalone/utr.bat --output TestProjects/ShaderGraph/utr.bat
- pip install unity-downloader-cli --index-url https://artifactory.prd.it.unity3d.com/artifactory/api/pypi/pypi/simple --upgrade
- cd TestProjects/ShaderGraph && unity-downloader-cli -u 1b1252580c6429d4be5b5e88fafea90645240c65 -c editor -c il2cpp --wait --published-only
- cd TestProjects/ShaderGraph && utr --suite=playmode --platform=StandaloneWindows64 --testproject=. --editor-location=.Editor --artifacts_path=test-results --player-save-path=../../players --build-only --extra-editor-arg="-executemethod" --timeout=1200 --extra-editor-arg="CustomBuild.BuildWindowsVulkanLinear"
artifacts:
logs:
paths:
- "**/test-results/**"
- "TestProjects/ShaderGraph/Logs/*.log"
players:
paths:
- "players/**"
ShaderGraph_Win_Vulkan_playmode_2020.2:
name: ShaderGraph on Win_Vulkan_playmode on version 2020.2
agent:
type: Unity::VM::GPU
image: sdet/gamecode_win10:stable
flavor: b1.large
variables:
UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates
commands:
- curl -s https://artifactory.internal.unity3d.com/core-automation/tools/utr-standalone/utr.bat --output TestProjects/ShaderGraph/utr.bat
- pip install unity-downloader-cli --index-url https://artifactory.prd.it.unity3d.com/artifactory/api/pypi/pypi/simple --upgrade
- cd TestProjects/ShaderGraph && unity-downloader-cli -u 1b1252580c6429d4be5b5e88fafea90645240c65 -c editor -c il2cpp --wait --published-only
- cd TestProjects/ShaderGraph && utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --reruncount=2 --extra-editor-arg="-force-vulkan"
artifacts:
logs:
paths:
- "**/test-results/**"
- "TestProjects/ShaderGraph/Logs/*.log"
ShaderGraph_Win_Vulkan_editmode_2020.2:
name: ShaderGraph on Win_Vulkan_editmode on version 2020.2
agent:
type: Unity::VM
image: sdet/gamecode_win10:stable
flavor: b1.large
variables:
UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates
commands:
- curl -s https://artifactory.internal.unity3d.com/core-automation/tools/utr-standalone/utr.bat --output TestProjects/ShaderGraph/utr.bat
- pip install unity-downloader-cli --index-url https://artifactory.prd.it.unity3d.com/artifactory/api/pypi/pypi/simple --upgrade
- cd TestProjects/ShaderGraph && unity-downloader-cli -u 1b1252580c6429d4be5b5e88fafea90645240c65 -c editor -c il2cpp --wait --published-only
- cd TestProjects/ShaderGraph && utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --reruncount=2 --extra-editor-arg="-force-vulkan"
artifacts:
logs:
paths:
- "**/test-results/**"
- "TestProjects/ShaderGraph/Logs/*.log"
ShaderGraph_Win_Vulkan_Standalone_CUSTOM-REVISION:
name: ShaderGraph on Win_Vulkan_Standalone on version CUSTOM-REVISION
agent:
type: Unity::VM::GPU
image: sdet/gamecode_win10:stable
flavor: b1.large
variables:
UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates
CUSTOM_REVISION: custom_revision_not_set
commands:
- curl -s https://artifactory.internal.unity3d.com/core-automation/tools/utr-standalone/utr.bat --output TestProjects/ShaderGraph/utr.bat
- cd TestProjects/ShaderGraph && utr --suite=playmode --platform=StandaloneWindows64 --artifacts_path=test-results --player-load-path=../../players --player-connection-ip=auto --reruncount=2 --timeout=1200
artifacts:
logs:
paths:
- "**/test-results/**"
- "TestProjects/ShaderGraph/Logs/*.log"
dependencies:
- path: .yamato/_editor_priming.yml#editor:priming:CUSTOM-REVISION:windows
rerun: always
- path: .yamato/shadergraph-win-vulkan.yml#Build_ShaderGraph_Win_Vulkan_Player_CUSTOM-REVISION
rerun: always
skip_checkout: true
Build_ShaderGraph_Win_Vulkan_Player_CUSTOM-REVISION:
name: Build ShaderGraph on Win_Vulkan_Player on version CUSTOM-REVISION
agent:
type: Unity::VM
image: sdet/gamecode_win10:stable
flavor: b1.xlarge
variables:
UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates
CUSTOM_REVISION: custom_revision_not_set
commands:
- curl -s https://artifactory.internal.unity3d.com/core-automation/tools/utr-standalone/utr.bat --output TestProjects/ShaderGraph/utr.bat
- pip install unity-downloader-cli --index-url https://artifactory.prd.it.unity3d.com/artifactory/api/pypi/pypi/simple --upgrade
- cd TestProjects/ShaderGraph && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only
- cd TestProjects/ShaderGraph && utr --suite=playmode --platform=StandaloneWindows64 --testproject=. --editor-location=.Editor --artifacts_path=test-results --player-save-path=../../players --build-only --extra-editor-arg="-executemethod" --timeout=1200 --extra-editor-arg="CustomBuild.BuildWindowsVulkanLinear"
artifacts:
logs:
paths:
- "**/test-results/**"
- "TestProjects/ShaderGraph/Logs/*.log"
players:
paths:
- "players/**"
dependencies:
- path: .yamato/_editor_priming.yml#editor:priming:CUSTOM-REVISION:windows
rerun: always
ShaderGraph_Win_Vulkan_playmode_CUSTOM-REVISION:
name: ShaderGraph on Win_Vulkan_playmode on version CUSTOM-REVISION
agent:
type: Unity::VM::GPU
image: sdet/gamecode_win10:stable
flavor: b1.large
variables:
UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates
CUSTOM_REVISION: custom_revision_not_set
commands:
- curl -s https://artifactory.internal.unity3d.com/core-automation/tools/utr-standalone/utr.bat --output TestProjects/ShaderGraph/utr.bat
- pip install unity-downloader-cli --index-url https://artifactory.prd.it.unity3d.com/artifactory/api/pypi/pypi/simple --upgrade
- cd TestProjects/ShaderGraph && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only
- cd TestProjects/ShaderGraph && utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --reruncount=2 --extra-editor-arg="-force-vulkan"
artifacts:
logs:
paths:
- "**/test-results/**"
- "TestProjects/ShaderGraph/Logs/*.log"
dependencies:
- path: .yamato/_editor_priming.yml#editor:priming:CUSTOM-REVISION:windows
rerun: always
ShaderGraph_Win_Vulkan_editmode_CUSTOM-REVISION:
name: ShaderGraph on Win_Vulkan_editmode on version CUSTOM-REVISION
agent:
type: Unity::VM
image: sdet/gamecode_win10:stable
flavor: b1.large
variables:
UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates
CUSTOM_REVISION: custom_revision_not_set
commands:
- curl -s https://artifactory.internal.unity3d.com/core-automation/tools/utr-standalone/utr.bat --output TestProjects/ShaderGraph/utr.bat
- pip install unity-downloader-cli --index-url https://artifactory.prd.it.unity3d.com/artifactory/api/pypi/pypi/simple --upgrade
- cd TestProjects/ShaderGraph && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only
- cd TestProjects/ShaderGraph && utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --reruncount=2 --extra-editor-arg="-force-vulkan"
artifacts:
logs:
paths:
- "**/test-results/**"
- "TestProjects/ShaderGraph/Logs/*.log"
dependencies:
- path: .yamato/_editor_priming.yml#editor:priming:CUSTOM-REVISION:windows
rerun: always