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Moved Animation recorder classes into the Editor assembly and changed the namespace to include Experimental
1 parent 11402f6 commit 1c35ecd

14 files changed

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-26
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source/FrameRecorder/Inputs/Animation.meta

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source/FrameRecorder/Inputs/Animation/Engine/AnimationInput.cs renamed to source/FrameRecorder/Inputs/Animation/Editor/AnimationInput.cs

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using UnityEditor.Experimental.Animations;
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using UnityEngine.Recorder;
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namespace UnityEngine.Recorder.Input
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namespace UnityEditor.Experimental.Recorder.Input
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{
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public class AnimationInput : RecorderInput
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{
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source/FrameRecorder/Inputs/Animation/Engine/AnimationInputSettings.cs renamed to source/FrameRecorder/Inputs/Animation/Editor/AnimationInputSettings.cs

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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Recorder;
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namespace UnityEngine.Recorder.Input
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namespace UnityEditor.Experimental.Recorder.Input
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{
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[Serializable]
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[StoreInScene]
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source/FrameRecorder/Inputs/Animation/Editor/AnimationInputSettingsEditor.cs

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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor.Experimental.Recorder.Input;
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using UnityEngine;
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using UnityEngine.Recorder.Input;
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namespace UnityEditor.FrameRecorder.Input
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namespace UnityEditor.Experimental.FrameRecorder.Input
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{
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[CustomEditor(typeof(AnimationInputSettings))]
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public class AnimationInputSettingsEditor : Editor

source/FrameRecorder/Inputs/Animation/Engine.meta

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source/FrameRecorder/Recorders/AnimationRecorder.meta

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source/FrameRecorder/Recorders/AnimationRecorder/Engine/AnimationRecorder.cs renamed to source/FrameRecorder/Recorders/AnimationRecorder/Editor/AnimationRecorder.cs

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using System.IO;
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using System.Linq;
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using UnityEditor;
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using UnityEditor.Experimental.Recorder.Input;
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using UnityEngine;
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using UnityEngine.Recorder;
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using UnityEngine.Recorder.Input;
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namespace UnityEngine.Recorder
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namespace UnityEditor.Experimental.Recorder
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{
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[Recorder(typeof(AnimationRecorderSettings), "Animation", "Unity/Animation Recording")]
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public class AnimationRecorder : GenericRecorder<AnimationRecorderSettings>
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