From d3d6510e4830dcdc14c27d1a38ddc39ebdbe0b96 Mon Sep 17 00:00:00 2001 From: Harry Rose Date: Fri, 23 Aug 2019 12:15:40 +0100 Subject: [PATCH] Update to new prefab api --- Assets/Editor/AssetDependencyGraph.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/Assets/Editor/AssetDependencyGraph.cs b/Assets/Editor/AssetDependencyGraph.cs index 4dc9abf..6106940 100644 --- a/Assets/Editor/AssetDependencyGraph.cs +++ b/Assets/Editor/AssetDependencyGraph.cs @@ -182,7 +182,7 @@ private Node CreateNode(Object obj, string assetPath, bool isMainNode, bool hasD if (m_GUIDNodeLookup.TryGetValue(assetGUID, out resultNode)) return resultNode; - if (AssetDatabase.TryGetGUIDAndLocalFileIdentifier(obj, out var assetGuid, out long assetID)) + if (AssetDatabase.TryGetGUIDAndLocalFileIdentifier(obj, out var assetGuid, out long _)) { var objNode = new Node { @@ -233,9 +233,9 @@ private Node CreateNode(Object obj, string assetPath, bool isMainNode, bool hasD var typeName = obj.GetType().Name; if (isMainNode) { - var prefabType = PrefabUtility.GetPrefabType(obj); - if (prefabType != PrefabType.None) - typeName = prefabType.ToString(); + var prefabType = PrefabUtility.GetPrefabAssetType(obj); + if (prefabType != PrefabAssetType.NotAPrefab) + typeName = $"{prefabType} Prefab"; } var typeLabel = new Label