Game made with unity using C#! and FishNet for network connections.
- Response for other player to see and interact.
- Change the character color.
- Player can spawn an object pressing a key and remove the object.
- All players can take items who have the tag pickup.
- Player are able to pickup and drop items from inventory.
- Procedural Generation Network.
- World should generate automatic.
- Build System for players
- Player should be able to build houses and objects.
- Player should have a sync health
Under construction