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insertion_sort.py
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insertion_sort.py
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# Insertion Sort Algorithm Visualization
import sys
from utils import *
from pygame import time
import random
from pygame.locals import *
# Setup Window
pygame.display.set_caption("Insertion Sort Algorithm")
start = False
list = []
class Node:
def __init__(self, row, col, width, total_rows):
self.row = row
self.col = col
self.x = row * width
self.y = col * width
self.color = WHITE
self.width = width
self.total_rows = total_rows
def get_position(self):
return self.row, self.col
def reset_node(self):
self.color = WHITE
def set_cell(self):
self.color = ORANGE
def set_cell_process(self):
self.color = RED
def set_cell_under(self):
self.color = GREEN
def draw(self, win):
pygame.draw.rect(win, self.color, (self.x, self.y, self.width, self.width))
# draw is draw funtion,
def algorithm(draw,grid, make_bars,rows):
for i in range(1,len(list)):
key = list[i]
j=i-1
make_bars_dur(grid,rows,i,1)
draw()
time.wait(400)
while j>=0 and key < list[j]:
list[j+1]=list[j]
j=j-1
make_bars_dur(grid,rows,j,0)
draw()
time.wait(400)
list[j+1]=key
make_bars(grid,rows)
draw()
time.wait(400)
def make_bars_dur(grid,rows,i,fl):
c=0
left=1
while c<=i:
left=left+2
c=c+1
j=rows-1
while j>=rows-list[i] and left>2:
if(fl==1):
grid[left][j].set_cell_process()
j=j-1
else:
grid[left][j].set_cell_under()
j=j-1
while j>0:
grid[left][j].reset_node()
j=j-1
def make_bars(grid,rows):
left=1
for i in range(len(list)):
left=left+2
j=rows-1
while j>=rows-list[i]:
grid[left][j].set_cell()
j=j-1
while j>0:
grid[left][j].reset_node()
j=j-1
# param: rows_count = no of rows, width = width in pixels. Example (50, 800)
# returns 1d list of Nodes
def make_grid(rows_count, width):
grid = []
# gap is width or height of one box(node)
gap = width // rows_count
for i in range(rows_count):
grid.append([])
for j in range(rows_count):
node = Node(i, j, gap, rows_count)
grid[i].append(node)
return grid
# draws grid boundries
def draw_grid(win, rows, width):
gap = width // rows
for i in range(rows + 1):
# drawing horizontal line. (0, i*gap) is the start point and (width, i*gap) is the end point
pygame.draw.line(win, GREY, (0, i * gap), (width, i * gap))
for j in range(rows):
# drawing vertical line. (j*gap, 0) is the start point and (j*gap, width) is the end point
pygame.draw.line(win, GREY, (j * gap, 0), (j * gap, width))
# updates display with new draws
def draw(win, grid, rows, width, msg, _click):
# make everything white
win.fill(WHITE)
# draw nodes
for row in grid:
for node in row:
node.draw(win)
# draw boundries
draw_grid(win, rows, width)
draw_text(msg, normal_font, ORANGE_RED, win, width//2, width + 30)
pos = pygame.mouse.get_pos()
shuffle_btn = normal_button((int(width/1.35), width + 15), (110, 30), win, 'Shuffle', pos)
sort_btn = normal_button((int(width/5.0), width + 15), (110, 30), win, 'Sort', pos)
if _click:
set_click_listener(shuffle_btn, pos, generate)
set_click_listener(sort_btn, pos, start_func)
# updates display
pygame.display.update()
# param: pos = x y coordinates
# return: row and col of node clicked on
def get_clicked_pos(pos, rows, width):
gap = width // rows
y, x = pos
row = y // gap
col = x // gap
return row, col
def run_visualization(win, width):
rows = 25
grid = make_grid(rows, width)
generate()
msg = ''
make_bars(grid,rows)
_click = False
run = True
global start
start = False
while run:
draw(win, grid, rows, width, msg, _click)
make_bars(grid,rows)
if(start):
algorithm(lambda: draw(win, grid, rows, width, msg, _click),grid,make_bars ,rows)
start = False
for event in pygame.event.get(): # contains all events
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
_click = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_c: # reset
grid = make_grid(rows, width)
msg = 'Press SPACE to start'
if event.key == pygame.K_ESCAPE:
run = False
if event.type == pygame.MOUSEBUTTONDOWN: # Left click
_click = True
def generate():
list.clear()
list.extend(random.sample(range(1, 11), 10))
def start_func():
global start
start = True