Skip to content

Fire? #22

@pahp

Description

@pahp

Maybe there is a "start fire" action that burns all adjacent vegetation over many rounds, but can destroy the base and desirable plants. Maybe robot can be burned, too, so we may need a hit point scale for robot.

(I'd rather "start fire" starts a fire under the robot, but then they'd have to move the next turn, by which point they would take some burn damage, and if brush takes two turns to navigate for example, they would take more damage before leaving the fire area. The alternative is directional fire starting capability but that that seems too complicated. Not that we couldn't do it it just complicates the gameplay and decision process.)

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type
    No fields configured for issues without a type.

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions