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Ray Tracing

Overview

This is my take on Peter Shirley's Ray Tracing in One Weekend book.

This project uses the Elixir programming language, which is a dynamic, functional language for building scalable applications.

Build & Run this project

  1. Install Elixir
  2. Clone the repository
  3. Optional: Change sample count in lib/elixir_ray_tracing.ex
  4. Build the project
    MIX_ENV=prod mix release
  5. Run the application
    ./_build/prod/rel/elixir_ray_tracing/bin/elixir_ray_tracing eval "ElixirRayTracing.main()"

Performance

I've already implemented Peter Shirley's ray tracing in various programming languages running on CPU & GPU and compared their performance.

The performance was measured on the same scene (see image above) with the same amount of objects, the same recursive depth, the same resolution (1920 x 1080). The measured times are averaged over multiple runs.

Reference system: AMD Ryzen 9 5900X (12 Cores / 24 Threads) | AMD Radeon RX 6800 XT

1 sample / pixel 100 samples / pixel
Elixir 67,200 ms N/A
JavaScript - Node.js 4,870 ms 308 s
Go 1,410 ms 142 s
OCaml 795 ms 75 s
Java 770 ms 59 s
C++ 685 ms 70 s
Rust 362 ms 36 s
C 329 ms 33 s
GPU - Compute Shader 21 ms 2 s
GPU - Vulkan Ray Tracing Extension 1 ms 0.1 s

About

Elixir implementation of Peter Shirley's Ray Tracing in One Weekend book.

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