From 6a8123f4b26afbd33ecee385bdef85184268ed8e Mon Sep 17 00:00:00 2001 From: Trevor Lovell Date: Sun, 31 Dec 2023 14:38:10 -0700 Subject: [PATCH] docs: proofread final instruction --- .../create-bevy-relations-from-ldtk-entity-references.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/book/src/how-to-guides/create-bevy-relations-from-ldtk-entity-references.md b/book/src/how-to-guides/create-bevy-relations-from-ldtk-entity-references.md index 319c4087..60178e30 100644 --- a/book/src/how-to-guides/create-bevy-relations-from-ldtk-entity-references.md +++ b/book/src/how-to-guides/create-bevy-relations-from-ldtk-entity-references.md @@ -43,7 +43,7 @@ Create a second relational component that stores the actual bevy `Entity` that t {{ #include ../../../examples/field_instances/mother.rs:26:27 }} ``` -Finally, create a ["post-processing"](../explanation/game-logic-integration.html#post-processing-plugin-spawned-entities) system that takes entities with the `Unresolved` component, and replaces it with the relational component. +Finally, create a ["post-processing"](../explanation/game-logic-integration.html#post-processing-plugin-spawned-entities) system that takes entities with the `Unresolved` component, finds the entity with the matching `EntityIid`, and replaces the `Unresolved` component with the relational component. ```rust,no_run # use bevy::prelude::*; # use bevy_ecs_ldtk::prelude::*;