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There's a sniff on the repo which showcases the behaviour, also TrinityCore's own code showing the packet real structure (I don't change the WPP code myself because it has some version conditionals thrown around)
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ennioVisco commentedon Feb 14, 2018
Do you have any reference about the correct behavior? Maybe a sniff?
ariel- commentedon Feb 14, 2018
There's a sniff on the repo which showcases the behaviour, also TrinityCore's own code showing the packet real structure (I don't change the WPP code myself because it has some version conditionals thrown around)
here specifically:
https://github.com/TrinityCore/TrinityCore/blob/a93d74c8df26e836211092aaf79d0c199d25decc/src/server/game/Entities/Unit/Unit.cpp#L5460-L5488