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Alarm display window to short for more than one alarm #221

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krenshala opened this issue Feb 5, 2019 · 2 comments
Open

Alarm display window to short for more than one alarm #221

krenshala opened this issue Feb 5, 2019 · 2 comments

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@krenshala
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krenshala commented Feb 5, 2019

v3.10.0 running on KSP 1.6.1. No matter what settings I add to the "alarms to display before scrolling" option it only shows one alarm. When two or more alarms are present it displays one alarm and a scrollbar (assuming it isn't minimized, of course).

Nothing in the logs (specifically KSP.log) looks to show a problem with the mod when it loads up the scene.

[LOG 14:41:52.989] [SCANsat] SCANsat Controller: Loading 0 known vessels
[LOG 14:41:52.989] [SCANsat] SCANsat Controller: Loading map for Kerbin
[LOG 14:41:52.994] 2/5/2019 2:41:52 PM,KerbalAlarmClock,BaseLoadDone. Alarms Count (Should be 0):0
[LOG 14:41:52.995] 2/5/2019 2:41:52 PM,KerbalAlarmClock,Found 1 Maneuver Nodes to deserialize
[LOG 14:41:52.995] 2/5/2019 2:41:52 PM,KerbalAlarmClock,Found 0 Maneuver Nodes to deserialize
[LOG 14:41:52.995] 2/5/2019 2:41:52 PM,KerbalAlarmClock,ScenarioLoadDone. Alarms Count:2
[LOG 14:41:53.020] ScaleModList: listSize 82 maxListSize 2116
[LOG 14:41:53.020] ScaleModList: listSize 82 maxListSize 2116
[LOG 14:41:53.020] 2/5/2019 2:41:53 PM,KerbalAlarmClock,Searching for RSS
[LOG 14:41:53.025] 2/5/2019 2:41:53 PM,KerbalAlarmClock,Searching for KER
[LOG 14:41:53.025] 2/5/2019 2:41:53 PM,KerbalAlarmClock-KERWrapper,Attempting to Grab KER Types...
[LOG 14:41:53.028] 2/5/2019 2:41:53 PM,KerbalAlarmClock-KERWrapper,KER Version:1.1.5.7
[LOG 14:41:53.028] 2/5/2019 2:41:53 PM,KerbalAlarmClock-KERWrapper,Creating Wrapper Objects
[LOG 14:41:53.028] 2/5/2019 2:41:53 PM,KerbalAlarmClock-KERWrapper,p not NULL
[LOG 14:41:53.028] 2/5/2019 2:41:53 PM,KerbalAlarmClock-KERWrapper,BurnTimeProp Success: True
[LOG 14:41:53.028] 2/5/2019 2:41:53 PM,KerbalAlarmClock-KERWrapper,HalfBurnTimeProp Success: True
[LOG 14:41:53.028] 2/5/2019 2:41:53 PM,KerbalAlarmClock-KERWrapper,HasDeltaVProp Success: True
[LOG 14:41:53.028] 2/5/2019 2:41:53 PM,KerbalAlarmClock-KERWrapper,UpdateMethod Success: True
[LOG 14:41:53.028] 2/5/2019 2:41:53 PM,KerbalAlarmClock,Successfully Hooked KER
[LOG 14:41:53.028] 2/5/2019 2:41:53 PM,KerbalAlarmClock,Searching for VOID
[LOG 14:41:53.029] 2/5/2019 2:41:53 PM,KerbalAlarmClock-VOIDWrapper,Attempting to Grab VOID Types...
[LOG 14:41:53.033] [CustomAsteroids]: Booting asteroid driver...
[LOG 14:41:53.033] [CustomAsteroids]: Asteroid driver started.
[LOG 14:41:53.034] [SCANsat] Loading Kopernicus On Demand PQSMod For Kerbin
[LOG 14:41:53.044] [SCANsat] All Height Maps Generated

I'm not sure where else to check on this for possible errors in the logs. But I'm happy to provide any others you may need. The problem has been persistent since I installed this version back on Jan 14th. I haven't seen a mod update so I figured I'd post this as it doesn't look to have been reported yet.

One other thing that might be playing a part: I am playing fullscreen at 4k (3840x2160) and the game at 120% UI scaling.

@r3dey3
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r3dey3 commented Feb 9, 2019

This is definitely related to UI scale - I have the same issue, but I'm at 1080p with UI scale of 90% - changing the UI scale to 100% removes the scrolling and all of my alarms are visible without scrolling - the App scale setting doesn't seem to affect it.

@etse
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etse commented May 10, 2020

I got the same issue. And Like @r3dey3 says, it is related to UI Scaling. On a 4K Minitor I have to use UI Scale of 150% for things to be readable. But when I do that it has trouble showing more alarms.

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