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Currently useGLTF only supports Draco compressed glTF models. It would be very nice to also support KTX2.0 textures, as in three.js we have both: .setDRACOLoader and .setKTX2Loader.
Suggested solution
Add ktx2 and transcoderPath options in useGLTF and GLTFModel.
Description
Currently
useGLTF
only supports Draco compressed glTF models. It would be very nice to also support KTX2.0 textures, as in three.js we have both:.setDRACOLoader
and.setKTX2Loader
.Suggested solution
Add
ktx2
andtranscoderPath
options inuseGLTF
andGLTFModel
.Alternative
No response
Additional context
No response
Validations
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