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Threaded C++ site update on FreeBSD #376
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I've just had a handful of successful runs (compiled with clang++) on noreaster, testing out as many as 8 threads. Some times for a few select tasks:
Things seemed to slow down a bit on the bits that require more disk access, such as Reading waypoints for all routes and Writing near-miss point merged wpt files. @jteresco, I can see why you got that SSD. :) Subgraph generation took about 38s even when I wrote the files to /dev/null. What this tells me is that httpd, mysqld, student programs, and whatever else keep the system busy enough to not leave as much L3 cache & memory bandwidth for siteupdate. There's a catch, though. |
#407 closes this. The threaded version will compile & run on noreaster. |
When threading is enabled, compiling with g++ on noreaster, the following run-time error occurs:
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