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linker.ld
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linker.ld
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/* The bootloader will look at this image and start execution at the symbol
* designated as the entry point */
ENTRY(start)
/* Tell where the various sections of the object files will be put in the final
* kernelimage. */
SECTIONS
{
/* Begin putting sections at 1 MiB, a conventional place for kernels to be loaded
* at by the bootloader. */
. = 1M;
/* First put the multiboot header, as it is required to be put very early in the
* image or the bootloader wont recognize the file format.
* Next we'll put the .text section. */
.text BLOCK(4K) : ALIGN(4K)
{
*(.mbHeader)
*(.text)
}
/* Read only data. */
.rodata BLOCK(4K) : ALIGN(4K)
{
*(.rodata)
}
/* Read-write data (initialized) */
.data BLOCK(4K) : ALIGN(4K)
{
*(.data)
}
/* Read-write data (uninitialized) and stack */
.bss BLOCK(4K) : ALIGN(4K)
{
*(COMMON)
*(.bss)
}
/* The compiler may produce other sections, by default it will put them in
a segment with the same name. Simply add stuff here as needed. */
}