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botli_dataclasses.py
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from dataclasses import dataclass
from aliases import Challenge_ID
from enums import Challenge_Color, Variant
@dataclass
class API_Challenge_Reponse:
challenge_id: Challenge_ID | None = None
was_accepted: bool = False
error: str | None = None
was_declined: bool = False
invalid_initial: bool = False
invalid_increment: bool = False
has_reached_rate_limit: bool = False
@dataclass
class Bot:
username: str
rating_diff: int
def __eq__(self, __o: object) -> bool:
if isinstance(__o, Bot):
return __o.username == self.username
return NotImplemented
@dataclass
class Challenge_Request:
opponent_username: str
initial_time: int
increment: int
rated: bool
color: Challenge_Color
variant: Variant
timeout: int
def __eq__(self, __o: object) -> bool:
if isinstance(__o, Challenge_Request):
return __o.opponent_username == self.opponent_username
return NotImplemented
@dataclass
class Challenge_Response:
challenge_id: Challenge_ID | None = None
success: bool = False
has_reached_rate_limit: bool = False
is_misconfigured: bool = False
@dataclass(frozen=True)
class Game_Information:
id_: str
white_title: str
white_name: str
white_rating: int
white_provisional: str
black_title: str
black_name: str
black_rating: int
black_provisional: str
initial_time_ms: int
increment_ms: int
rated: bool
variant: Variant
variant_name: str
initial_fen: str
is_white: bool
state: dict
@classmethod
def from_gameFull_event(cls, gameFull_event: dict, username: str) -> 'Game_Information':
assert gameFull_event['type'] == 'gameFull'
id_ = gameFull_event['id']
white_title = gameFull_event['white'].get('title') or ''
white_name = gameFull_event['white'].get('name', 'AI')
white_rating = gameFull_event['white'].get('rating') or gameFull_event['white']['aiLevel']
white_provisional = '?' if gameFull_event['white'].get('provisional') else ''
black_title = gameFull_event['black'].get('title') or ''
black_name = gameFull_event['black'].get('name', 'AI')
black_rating = gameFull_event['black'].get('rating') or gameFull_event['black']['aiLevel']
black_provisional = '?' if gameFull_event['black'].get('provisional') else ''
initial_time_ms = gameFull_event['clock']['initial']
increment_ms = gameFull_event['clock']['increment']
rated = gameFull_event['rated']
variant = Variant(gameFull_event['variant']['key'])
variant_name = gameFull_event['variant']['name']
initial_fen = gameFull_event['initialFen']
is_white = white_name == username
state = gameFull_event['state']
return Game_Information(id_, white_title, white_name, white_rating, white_provisional, black_title,
black_name, black_rating, black_provisional, initial_time_ms, increment_ms, rated,
variant, variant_name, initial_fen, is_white, state)
@property
def id_str(self) -> str:
return f'ID: {self.id_}'
@property
def white_str(self) -> str:
return f'{self.white_title}{" " if self.white_title else ""}{self.white_name} ({self.white_rating}{self.white_provisional})'
@property
def black_str(self) -> str:
return f'{self.black_title}{" " if self.black_title else ""}{self.black_name} ({self.black_rating}{self.black_provisional})'
@property
def tc_str(self) -> str:
initial_time_min = self.initial_time_ms / 60_000
initial_time_str = str(int(initial_time_min)) if int(
initial_time_min) == initial_time_min else str(initial_time_min)
increment_sec = self.increment_ms // 1000
return f'TC: {initial_time_str}+{increment_sec}'
@property
def rated_str(self) -> str:
return 'Rated' if self.rated else 'Casual'
@property
def variant_str(self) -> str:
return f'Variant: {self.variant_name}'
@property
def opponent_is_bot(self) -> bool:
return self.black_title == 'BOT' if self.is_white else self.white_title == 'BOT'