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Exceptions.cs
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Exceptions.cs
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using System;
namespace UnityGLTF
{
[Serializable()]
public class WebRequestException : Exception
{
public WebRequestException() : base() { }
public WebRequestException(string message) : base(message) { }
public WebRequestException(string message, Exception inner) : base(message, inner) { }
#if UNITY_WEBREQUEST
public WebRequestException(UnityEngine.Networking.UnityWebRequest www) : base(string.Format("Error: {0} when requesting: {1}", www.responseCode, www.url)) { }
#endif
#if !WINDOWS_UWP
protected WebRequestException(System.Runtime.Serialization.SerializationInfo info,
System.Runtime.Serialization.StreamingContext context) { }
#endif
}
[Serializable()]
public class ShaderNotFoundException : Exception
{
public ShaderNotFoundException() : base() { }
public ShaderNotFoundException(string message) : base(message) { }
public ShaderNotFoundException(string message, Exception inner) : base(message, inner) { }
#if !WINDOWS_UWP
protected ShaderNotFoundException(System.Runtime.Serialization.SerializationInfo info,
System.Runtime.Serialization.StreamingContext context)
{ }
#endif
}
/// <summary>
/// GLTFLoad exceptions occur during runtime errors through use of the GLTFSceneImporter
/// </summary>
public class GLTFLoadException : Exception
{
public GLTFLoadException() : base() { }
public GLTFLoadException(string message) : base(message) { }
}
}