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When switching to an orthogonal view (ie, KP 7 for TopDown) in the Godot editor, the terrain brush position does not update and is instead locked into the half-position or center of view.
Workaround exists by unchecking Auto Orthogonal Enabled to keep view in Perspective mode when using view alignment. May be related to #225.
Logs
No response
The text was updated successfully, but these errors were encountered:
Orthogonal is unsupported because of the non-collision based method used to detect where the terrain is without physics. Specifically, Godot's Camera3D.project_ray_normal() doesn't work in orthogonal mode. A new method is being worked on for #121 which might fix this.
Terrain3D version
v0.9.0
System information
Godot v4.2.1.stable - Ubuntu 22.04.3 LTS 22.04 - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 (nvidia; 535.154.05) - Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 Threads)
Is the issue reproducable in the demo?
Not applicable
Issue description
When switching to an orthogonal view (ie, KP 7 for TopDown) in the Godot editor, the terrain brush position does not update and is instead locked into the half-position or center of view.
Workaround exists by unchecking
Auto Orthogonal Enabled
to keep view in Perspective mode when using view alignment. May be related to #225.Logs
No response
The text was updated successfully, but these errors were encountered: