Implement Geomorphing between LODs #158
Labels
enhancement
New feature or request
idea
Just an idea, may or may not be implemented
low priority
Low Priority
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As the LODs move across the terrain there's a slight shift. Mike Savage said this could be resolved with geomorphing, which will create a smooth transition from a high resolution mesh to a low resolution one.
Links
MIT white paper
https://dspace.mit.edu/handle/1721.1/45990
https://archive.gamedev.net/archive/columns/hardcore/geomorph/index.html
https://www.gamedev.net/articles/programming/graphics/terrain-geomorphing-in-the-vertex-shader-r1936/
https://www.gamedev.net/forums/topic/219815-geomorphing/
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