Project Specifications #3
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We'll see. Low priority because we need much done before that.
Not hard to do but requires tessellation, or sacrifice vertex budget by having a really dense mesh (~0.3m instead of 1m spacing).
Should be done already if we trust my coding. It was tackled in the original.
Almost done. ;)
Image size could be fixed to 1k. When user paints over that, a new map is generated. (If we go the Juan way)
To live long enough to see a terrain in Godot. |
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This is a start of goals, but I am going to revamp this list into a a prioritized list of feature specifications.
Priorities correspond to project milestones:
Overall Goals
Sculpting & Painting
Materials
Mesh
Maps
Code/Engine
Object Placement
More will be added here. What are your goals or feature specifications you'd like to see?
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