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gui.h
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gui.h
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////////////////////////////////////////////////////////////////////////
// OpenTibia - an opensource roleplaying game
////////////////////////////////////////////////////////////////////////
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
////////////////////////////////////////////////////////////////////////
#ifndef __GUI__
#define __GUI__
#include "definitions.h"
#if defined(WINDOWS) && !defined(__CONSOLE__)
#include "resources.h"
#include "playerbox.h"
class GUI
{
public:
static GUI* getInstance()
{
static GUI instance;
return &instance;
}
void initTrayMenu();
void initFont();
uint64_t m_lineCount;
std::string m_logText;
bool m_connections, m_minimized;
HWND m_mainWindow, m_statusBar, m_logWindow;
HFONT m_font;
PlayerBox m_pBox;
HMENU m_trayMenu;
};
#endif
#endif