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depot.h
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depot.h
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////////////////////////////////////////////////////////////////////////
// OpenTibia - an opensource roleplaying game
////////////////////////////////////////////////////////////////////////
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
////////////////////////////////////////////////////////////////////////
#ifndef __DEPOT__
#define __DEPOT__
#include "container.h"
class Depot : public Container
{
public:
Depot(uint16_t type);
virtual ~Depot() {}
virtual Depot* getDepot() {return this;}
virtual const Depot* getDepot() const {return this;}
//serialization
virtual Attr_ReadValue readAttr(AttrTypes_t attr, PropStream& propStream);
uint32_t getDepotId() const;
void setMaxDepotLimit(uint32_t count) {depotLimit = count;}
//cylinder implementations
virtual Cylinder* getParent() {return Item::getParent();}
virtual const Cylinder* getParent() const {return Item::getParent();}
virtual bool isRemoved() const {return Item::isRemoved();}
virtual Position getPosition() const {return Item::getPosition();}
virtual Tile* getTile() {return Item::getTile();}
virtual const Tile* getTile() const {return Item::getTile();}
virtual Item* getItem() {return this;}
virtual const Item* getItem() const {return this;}
virtual Creature* getCreature() {return NULL;}
virtual const Creature* getCreature() const {return NULL;}
virtual ReturnValue __queryAdd(int32_t index, const Thing* thing, uint32_t count,
uint32_t flags) const;
virtual ReturnValue __queryMaxCount(int32_t index, const Thing* thing, uint32_t count,
uint32_t& maxQueryCount, uint32_t flags) const;
virtual void postAddNotification(Creature* actor, Thing* thing, const Cylinder* oldParent,
int32_t index, cylinderlink_t link = LINK_OWNER);
virtual void postRemoveNotification(Creature* actor, Thing* thing, const Cylinder* newParent,
int32_t index, bool isCompleteRemoval, cylinderlink_t link = LINK_OWNER);
//overrides
virtual bool canRemove() const {return false;}
private:
uint32_t depotLimit;
};
inline uint32_t Depot::getDepotId() const
{
const int32_t* v = getIntegerAttribute("depotid");
if(v)
return (uint32_t)*v;
return 0;
}
#endif