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Threeyes edited this page Oct 2, 2023 · 3 revisions

These's are some popular plugins in the project which are provided by other Unity developers or Unity Technologies, you can find them in Packages/AliveCursorSDK/Threeyes/Plugins folder or PackageManager Window. Here's the list:

  • DoTween: A Unity C# animation engine.
  • SplineMesh: A Unity plugin to create curved content in real-time with bézier curves.
  • Deform: A fully-featured deformer system for Unity.
  • UIEffect: UIEffect is an effect component for uGUI element in Unity.
  • UnityBezierSolution: A bezier spline solution for Unity 3D with some utility functions (like travelling the spline with constant speed/time).
  • Zibra Liquids(Free): A cross-platform GPU-based plugin for real-time fluid physics simulation and rendering.
  • 2D Animation: 2D Animation provides all the necessary tooling and runtime components for skeletal animation using Sprites.
  • Animation Rigging: Animation Rigging toolkit using Unity's Animation C# Jobs.
  • ProBuilder: Build, edit, and texture custom geometry in Unity. Use ProBuilder for in-scene level design, prototyping, collision meshes, all with on-the-fly play-testing.
  • Shader Graph: The Shader Graph package adds a visual Shader editing tool to Unity. You can use this tool to create Shaders in a visual way instead of writing code.
  • TextMeshPro: TextMeshPro is the ultimate text solution for Unity. It's the perfect replacement for Unity's UI Text and the legacy Text Mesh.
  • PS: TextMeshPro's builtin LiberationSans font doesn't support specify characters (eg: chinese), It's recommend to use NotoSansSC font under Packages/AliveCursorSDK/Threeyes/Plugins/TextMesh Pro folder instead.
  • Timeline: Create cinematic content, game-play sequences, audio sequences, and complex particle effects.
  • Visual Effect Graph: The Visual Effect Graph is a node based visual effect editor. It allows you to author next generation visual effects that Unity simulates directly on the GPU.
  • Visual Scripting: Visual scripting is a workflow that uses visual, node-based graphs to design behaviors rather than write lines of C# script.

PS: I try to add different kind of plugins to make this project even more interesting, so if you know about other excellent plugins, feel free to contact me, I will try to test&add them to the latest SDK version if they are:

  • Well-Designed& Well–Documented.
  • Published in git/upm with free&open source license, following the rule of Unity Custom Package.
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