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Third party
Threeyes edited this page Oct 2, 2023
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These's are some popular plugins in the project which are provided by other Unity developers or Unity Technologies, you can find them in Packages/AliveCursorSDK/Threeyes/Plugins
folder or PackageManager
Window. Here's the list:
- DoTween: A Unity C# animation engine.
- SplineMesh: A Unity plugin to create curved content in real-time with bézier curves.
- Deform: A fully-featured deformer system for Unity.
- UIEffect: UIEffect is an effect component for uGUI element in Unity.
- UnityBezierSolution: A bezier spline solution for Unity 3D with some utility functions (like travelling the spline with constant speed/time).
- Zibra Liquids(Free): A cross-platform GPU-based plugin for real-time fluid physics simulation and rendering.
- 2D Animation: 2D Animation provides all the necessary tooling and runtime components for skeletal animation using Sprites.
- Animation Rigging: Animation Rigging toolkit using Unity's Animation C# Jobs.
- ProBuilder: Build, edit, and texture custom geometry in Unity. Use ProBuilder for in-scene level design, prototyping, collision meshes, all with on-the-fly play-testing.
- Shader Graph: The Shader Graph package adds a visual Shader editing tool to Unity. You can use this tool to create Shaders in a visual way instead of writing code.
- TextMeshPro: TextMeshPro is the ultimate text solution for Unity. It's the perfect replacement for Unity's UI Text and the legacy Text Mesh.
- PS: TextMeshPro's builtin
LiberationSans
font doesn't support specify characters (eg: chinese), It's recommend to useNotoSansSC
font underPackages/AliveCursorSDK/Threeyes/Plugins/TextMesh Pro
folder instead.
- Timeline: Create cinematic content, game-play sequences, audio sequences, and complex particle effects.
- Visual Effect Graph: The Visual Effect Graph is a node based visual effect editor. It allows you to author next generation visual effects that Unity simulates directly on the GPU.
- Sample project: VisualEffectGraph-Samples and SpaceshipDemo.
- Visual Scripting: Visual scripting is a workflow that uses visual, node-based graphs to design behaviors rather than write lines of C# script.
PS: I try to add different kind of plugins to make this project even more interesting, so if you know about other excellent plugins, feel free to contact me, I will try to test&add them to the latest SDK version if they are:
- Well-Designed& Well–Documented.
- Published in git/upm with free&open source license, following the rule of Unity Custom Package.