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ColladaLoader.h
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ColladaLoader.h
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#pragma once
#include "Commons.h"
#include "Vector.h"
#include "AnimatedModelData.h"
#include "TinyXML2.h"
namespace ColladaLoader
{
AnimatedModelData LoadModel(const char* filename, int maxWeights);
AnimationData LoadAnimation(const char* filename);
SkinningData LoadSkin(tinyxml2::XMLElement* node, int maxWeights);
SkeletonData LoadSkeleton(tinyxml2::XMLElement* node, std::vector<std::string> jointOrder, std::vector<XMFLOAT4X4> inverseBindTransforms);
JointData* LoadJointData(tinyxml2::XMLElement * node, bool isRoot, std::vector<std::string> jointOrder, std::vector<XMFLOAT4X4> inverseBindTransforms);
IndexedSkeletalModel LoadGeometry(tinyxml2::XMLElement* node, std::vector<VertexSkinData> vertexSkinData);
void DealWithAlreadyProcessedVertex(VertexData* previousVertex, int newTextureIndex, int newNormalIndex, std::vector<int> &indices, std::vector<VertexData> &verts);
void InsertTangentsIntoArray(SkeletalVertex* vertices, unsigned short* indices, int vertexCount);
XMFLOAT3 CalculateTangent(SkeletalVertex v0, SkeletalVertex v1, SkeletalVertex v2);
}