Updated, advanced, more precise version of the old modelsizes include.
Basically said, this is just the better version of the old one. When you know what makes this one better you'll drop the old one immediatly!
- Contains SA-MP objects.
- Extreme percision (see picture below for comparison). *
- Exact offsets.
- Easy to update with new versions of SA-MP (new objects).
- Adds exact bounding boxes.
- Adds exact dimensions.
//Model Sphere Export
fremove("sizes.txt"); fremove("offsets.txt");
new Line[2][1536], Float:oX, Float:oY, Float:oZ, Float:R, File:Sizes = fopen("sizes.txt", io_append), File:Offsets = fopen("offsets.txt", io_append);
for(new row; row < 2000; row++)
{
Line[0][0] = EOS; Line[1][0] = EOS;
strcat(Line[0], "\t\t"); strcat(Line[1], "\t\t");
for(new col; col < 10; col++)
{
CA_GetModelBoundingSphere((row * 10) + col, oX, oY, oZ, R);
strcat(Line[0], sprintf("%0.6f, ", R));
strcat(Line[1], sprintf("{%0.6f, %0.6f, %0.6f}, ", oX, oY, oZ));
}
strcat(Line[0], "\r\n"); strcat(Line[1], "\r\n");
fwrite(Sizes, Line[0]); fwrite(Offsets, Line[1]);
}
fclose(Sizes);
fclose(Offsets);
//Model Dimension Export
fremove("dims.txt");
new Line[1536], Float:Min[3], Float:Max[3], File:Dimensions = fopen("dims.txt", io_append);
for(new row; row < 4000; row++)
{
Line[0] = EOS;
strcat(Line, "\t\t");
for(new col; col < 5; col++)
{
CA_GetModelBoundingBox((row * 5) + col, Min[0], Min[1], Min[2], Max[0], Max[1], Max[2]);
strcat(Line, sprintf("{{%0.6f, %0.6f, %0.6f}, {%0.6f, %0.6f, %0.6f}}, ", Min[0], Min[1], Min[2], Max[0], Max[1], Max[2]));
}
strcat(Line, "\r\n");
fwrite(Dimensions, Line);
}
fclose(Dimensions);
* Green = New, Red = Old
* Many (most) other objects are affected also. Many even have differences over 100, A couple have differences over 200! Kalcor can't be blamed for these faults though, he extracted the data directly form the game files.
Thanks Y-Less for releasing the old one.
Thanks Pottus, Chris420, and Slice for ColAndreas (making this possible).
To see major range differences (above 1.0), see the differences.csv table.