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SonicHeroes.WidescreenFix.ini
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SonicHeroes.WidescreenFix.ini
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[MAIN]
ResX = 0 ; Use this option to control the horizontal resolution.
ResY = 0 ; Use this option to control the vertical resolution.
MinAspectRatio = 1.33333334
FOVScale = 1.0
[MISC]
WindowedMode = 0 ; Enables windowed mode. This always overrides the game configuration. (1 = Borderless | 2 = Border | 3 = Resizable Border | 4 = Borderless Fullscreen | 5 = Borderless Fullscreen Stretched)
CustomUserFilesDirectoryInGameDir = 0 ; User files will be stored in a specified directory (for example: "save"). Use '0' to disable.
ShadowScale = 1.7 ; Set the size of shadows here. (Gamecube-alike & Default = 1.7)
ShadowRes = 1024 ; Set the shadow resolution here. (Default = 1024, Game Default = 256)
ClipRange = 1.0 ; Set the RW camera clipping range. Only works if Clip_Range is 3 in sonic_h.ini (Default = 1.0)
FixLensFlare = 1 ; Fixes lens flare effect by scaling it to the screen size.
FixAdvertiseWindows = 1 ; Fixes Advertise menu window sizes.
FixStaffRoll = 1 ; Fixes the staff roll / credits.
DisableCDCheck = 1 ; Allows the game to be run without a inserted CD. (Retail build only)
DisableMouseInput = 1 ; Disables mouse input. Useful for Windowed mode.
DisableFrameSkipping = 1 ; Disables frame skipping entirely.
DisableQuitDialog = 0 ; Disables the "End the game?" dialog box when the game window is being closed through Windows (Alt+F4, X on the window).
DisableLoadingTimer = 0 ; Disables the loading screen timeout.
DisableSubtitles = 0 ; Prevents subtitles from being displayed.
RestoreDemos = 1 ; Restores attract demos on the title screen. (Retail build only)
IncreaseObjectDistance = 1 ; Enables object visibility distance adjustment by MinObjDistance and ObjDistanceScale. Reduces object pop-in.
MinObjDistance = 0 ; Minimum object distance (Min = 0, Max = 255, Default = 0)
ObjDistanceScale = 2.0 ; Object distance scalar. (Min = 0.0, Max = 255.0, Default = 2.0)
WarpSwitchEffectMode = 2 ; Set the type of light mixing effect on impact of castle/mansion switches. (0 = Normal | 1 = PlayStation 2 Alt. | 2 = PlayStation 2)
BetterFrameSync = 1 ; Improved framerate limiter with less frametime jitter. If enabled, maximum framerate will be limited by FPSLimit defined in this config file.
FPSLimitMode = 2 ; Set the FPS limiter mode here. (0 = Disabled, 1 = Thread-Lock, 2 = Sleep-Yield (Default))
FPSLimit = 60.0 ; Framerate limit. Game speed is also tied to this number.
[SkipFE]
Enabled = 0 ; Enable/disable flag
SystemMode = 3 ; Sets the initial system mode. (0 = TV standard select, 1 = Main Menu, 2 = InGame, 3 = Easy Menu, 4 = Credits, 5 = Movie Player)
Stage = 2 ; Sets the stage which starts when SystemMode is set to InGame. Refer to the stage list below for enumeration.
Team1 = 0 ; Sets the team for Player 1 (and subsequently for other players). (-1 = NULL, 0 = Sonic, 1 = Dark, 2 = Rose, 3 = Chaotix, 4 = ForEDIT)
Team2 = -1
Team3 = -1
Team4 = -1
Movie = -1 ; Sets the movie when SystemMode is 5. (-1 = Default). Refer to the movie list below for enumeration.
; Stage list:
; 0 = Null,
; 1 = TestLevel,
; 2 = SeasideHill,
; 3 = OceanPalace,
; 4 = GrandMetropolis,
; 5 = PowerPlant,
; 6 = CasinoPark,
; 7 = BingoHighway,
; 8 = RailCanyon,
; 9 = BulletStation,
; 10 = FrogForest,
; 11 = LostJungle,
; 12 = HangCastle,
; 13 = MysticMansion,
; 14 = EggFleet,
; 15 = FinalFortress,
; 16 = EggHawk,
; 17 = TeamBattle1,
; 18 = RobotCarnival,
; 19 = EggAlbatross,
; 20 = TeamBattle2,
; 21 = RobotStorm,
; 22 = EggEmperor,
; 23 = MetalMadness,
; 24 = MetalOverlord,
; 25 = SeaGate,
; 26 = SeasideCourse,
; 27 = CityCourse,
; 28 = CasinoCourse,
; 29 = BonusStage1,
; 30 = BonusStage2,
; 31 = BonusStage3,
; 32 = BonusStage4,
; 33 = BonusStage5,
; 34 = BonusStage6,
; 35 = BonusStage7,
; 36 = RailCanyonChaotix,
; 37 = SeasideHill2P,
; 38 = GrandMetropolis2P,
; 39 = BingoHighway2P,
; 40 = CityTopBattle,
; 41 = CasinoRingBattle,
; 42 = TurtleShellBattle,
; 43 = EggTreat,
; 44 = PinballMatch,
; 45 = HotElevator,
; 46 = RoadRock,
; 47 = MadExpress,
; 48 = TerrorHall,
; 49 = RailCanyonExpert,
; 50 = FrogForestExpert,
; 51 = EggFleetExpert,
; 52 = EmeraldChallenge1,
; 53 = EmeraldChallenge2,
; 54 = EmeraldChallenge3,
; 55 = EmeraldChallenge4,
; 56 = EmeraldChallenge5,
; 57 = EmeraldChallenge6,
; 58 = EmeraldChallenge7,
; 59 = SpecialStageMultiplayer1,
; 60 = SpecialStageMultiplayer2,
; 61 = SpecialStageMultiplayer3
; Movie list:
; -1 = Easy Menu (Movie)
; 0 = movie\E0000_GC.sfd
; 1 = movie\E0004_GC.sfd
; 2 = movie\E0009_GC.sfd
; 3 = movie\E0012_GC.sfd
; 4 = movie\E0017_GC.sfd
; 5 = movie\E0100_GC.sfd
; 6 = movie\E0104_GC.sfd
; 7 = movie\E0109_GC.sfd
; 8 = movie\E0012_GC.sfd
; 9 = movie\E0117_GC.sfd
; 10 = movie\E0200_GC.sfd
; 11 = movie\E0004_GC.sfd
; 12 = movie\E0209_GC.sfd
; 13 = movie\E0212_GC.sfd
; 14 = movie\E0217_GC.sfd
; 15 = movie\E0300_GC.sfd
; 16 = movie\E0104_GC.sfd
; 17 = movie\E0309_GC.sfd
; 18 = movie\E0212_GC.sfd
; 19 = movie\E0317_GC.sfd
; 20 = movie\E0400_GC.sfd
; 21 = movie\E0401_GC.sfd
; 22 = movie\E0402_GC.sfd
; 23 = movie\E0403_GC.sfd
; 24 = movie\E0404_GC.sfd
; 25 = movie\S1_Eng_GC.sfd
; 26 = movie\S1_Jp_GC.sfd
; 27 = movie\TGS_GCj.sfd
; 28 = movie\TGS_GCe.sfd