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game.hpp
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game.hpp
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#ifndef GAME_HPP__
#define GAME_HPP__
#include "surface.hpp"
#include "tilemap.hpp"
#include "font.hpp"
#include "audio/mixer.hpp"
#include <string>
#include <functional>
#include <cstddef>
#include <functional>
#include <random>
#include "libretro.h"
namespace Icy
{
Audio::Mixer& get_mixer();
const std::string& get_basedir();
enum class Input : unsigned
{
Up = 0,
Down,
Left,
Right,
Push,
Menu,
Reset,
None
};
class SFXManager
{
public:
void add_stream(const std::string &ident, const std::string &path);
void play_sfx(const std::string &ident, float volume = 1.0f) const;
private:
std::map<std::string, std::shared_ptr<std::vector<float>>> effects;
};
SFXManager& get_sfx();
class BGManager
{
public:
struct Track
{
std::string path;
float gain;
};
void init(const std::vector<Track>& tracks);
void step(Audio::Mixer& mixer);
private:
std::shared_ptr<Audio::Stream> current;
Audio::VorbisLoader loader;
std::vector<Track> tracks;
bool first = true;
unsigned last = 0;
};
BGManager& get_bg();
class CameraManager
{
public:
CameraManager(Blit::RenderTarget& target, const Blit::Rect& rect, Blit::Pos map_size);
void update();
private:
Blit::RenderTarget* target;
const Blit::Rect* rect;
Blit::Pos map_size;
};
class EdgeDetector
{
public:
EdgeDetector(bool init);
bool set(bool state);
private:
bool pos;
};
class Game
{
public:
Game(const std::string& level_path, unsigned chapter, unsigned level, unsigned best_pushes, Blit::FontCluster& font);
Game(const std::string& level_path);
void input_cb(std::function<bool (Input)> cb) { m_input_cb = cb; }
void video_cb(std::function<void (const void*, unsigned, unsigned, std::size_t)> cb) { m_video_cb = cb; }
int width() const { return map.pix_width(); }
int height() const { return map.pix_height(); }
unsigned get_pushes() const { return pushes; }
void set_bg(const Blit::Surface& bg);
void iterate();
bool won() const;
static const unsigned fb_width = 320;
static const unsigned fb_height = 200;
private:
Blit::Tilemap map;
Blit::RenderTarget target;
Blit::Surface player;
Blit::Pos player_off;
Blit::SurfaceCache cache;
Blit::FontCluster *font;
const Blit::Surface *bg;
Input facing;
CameraManager camera;
unsigned won_frame_cnt;
bool m_won_early;
enum { won_frame_cnt_limit = 60 * 5 };
bool won_condition();
std::function<bool (Input)> m_input_cb;
std::function<void (const void*, unsigned, unsigned, std::size_t)> m_video_cb;
std::function<bool ()> stepper;
void run_stepper();
unsigned frame_cnt;
bool player_walking;
bool is_sliding;
unsigned stepper_cnt;
void set_initial_pos(const std::string& level);
void update_player();
void update_animation();
void prepare_won_animation();
void update_input();
void update_triggers();
void move_if_no_collision(Input input);
void push_block();
bool is_offset_collision(Blit::Surface& surf, Blit::Pos offset);
bool tile_stepper(Blit::Surface& surf, Blit::Pos step_dir);
bool win_animation_stepper();
unsigned best_pushes;
unsigned pushes;
unsigned chapter;
unsigned level;
static Blit::Pos input_to_offset(Input input);
std::string input_to_string(Input input);
Input string_to_input(const std::string& dir);
std::vector<std::reference_wrapper<Blit::SurfaceCluster::Elem>> get_tiles_with_attr(const std::string& layer,
const std::string& attr, const std::string& val = "");
EdgeDetector push;
};
class GameManager
{
public:
enum class State
{
Title,
Menu,
MenuSlide,
Game,
End
};
GameManager(const std::string& path_game,
std::function<bool (Input)> input_cb,
std::function<void (const void*, unsigned, unsigned, std::size_t)> video_cb);
GameManager();
GameManager(GameManager&&) = default;
GameManager& operator=(GameManager&&) = default;
void input_cb(std::function<bool (Input)> cb) { m_input_cb = cb; }
void video_cb(std::function<void (const void*, unsigned, unsigned, std::size_t)> cb) { m_video_cb = cb; }
void iterate();
bool done() const;
void reset_level();
void change_level(unsigned chapter, unsigned level);
unsigned current_level() const { return m_current_level; }
State game_state() const { return m_game_state; }
std::size_t save_size() const { return save.size(); }
void* save_data() { return save.data(); }
private:
class Level : public Blit::Renderable
{
public:
Level() : completion(false), best_pushes(0) {}
Level& operator=(const Level&) = default;
Level(const Level&) = default;
Level& operator=(Level&&) = default;
Level(Level&&) = default;
Level(const std::string& path, const Blit::Surface& bg);
const std::string& path() const { return m_path; }
void set_name(const std::string& name) { m_name = name; }
const std::string& name() const { return m_name; }
void render(Blit::RenderTarget& target) const;
void set_completion(bool state) { completion = state; }
bool get_completion() const { return completion; }
void set_best_pushes(unsigned pushes) { if (!best_pushes || pushes < best_pushes) best_pushes = pushes; }
unsigned get_best_pushes() const { return best_pushes; }
private:
std::string m_path;
std::string m_name;
Blit::Surface preview;
bool completion;
unsigned best_pushes;
};
class Chapter
{
public:
Chapter() : minimum_clear(0) {}
Chapter& operator=(const Chapter&) = default;
Chapter(const Chapter&) = default;
Chapter& operator=(Chapter&&) = default;
Chapter(Chapter&&) = default;
Chapter(std::vector<Level> levels, const std::string& name) :
m_levels(std::move(levels)), m_name(name), minimum_clear(0) {}
void set_minimum_clear(unsigned minimum) { minimum_clear = minimum; }
bool cleared() const
{
return cleared_count() >= minimum_clear;
}
unsigned cleared_count() const
{
unsigned clear_cnt = 0;
for (auto& level : m_levels)
clear_cnt += level.get_completion();
return clear_cnt;
}
void set_completion(unsigned level, bool state) { m_levels.at(level).set_completion(state); }
bool get_completion(unsigned level) const { return m_levels.at(level).get_completion(); }
const std::string& name() const { return m_name; }
const Level& level(unsigned i) const { return m_levels.at(i); }
Level& level(unsigned i) { return m_levels.at(i); }
const std::vector<Level>& levels() const { return m_levels; }
std::vector<Level>& levels() { return m_levels; }
unsigned num_levels() const { return m_levels.size(); }
private:
std::vector<Level> m_levels;
std::string m_name;
unsigned minimum_clear;
};
class SaveManager
{
public:
SaveManager(std::vector<Chapter> &chaps);
void *data();
void serialize();
void unserialize();
std::size_t size() const;
private:
std::vector<Chapter> &chaps;
std::vector<char> save_data;
static const std::size_t save_game_size = 512;
};
SaveManager save;
std::vector<Chapter> chapters;
std::unique_ptr<Game> game;
std::string dir;
unsigned m_current_chap;
unsigned m_current_level;
State m_game_state;
Blit::SurfaceCache cache;
Blit::RenderTarget target;
Blit::RenderTarget ui_target;
Blit::FontCluster font;
Blit::Surface lock_sprite;
Blit::Surface level_complete;
Blit::Surface level_select_bg;
Blit::Surface end_credit_bg;
Blit::Surface game_bg;
std::function<bool (Input)> m_input_cb;
std::function<void (const void*, unsigned, unsigned, std::size_t)> m_video_cb;
void init_menu(const std::string& title);
void init_menu_sprite(pugi::xml_node doc);
void init_level(unsigned chapter, unsigned level);
void init_sfx(pugi::xml_node doc);
void init_bg(pugi::xml_node doc);
Chapter load_chapter(pugi::xml_node chap_node, int chapter);
const Level& get_selected_level() const;
void step_title();
void step_game();
void step_end();
// Menu stuff.
void enter_menu();
void set_initial_level();
bool find_next_unsolved_level(unsigned& chap, unsigned& level);
void step_menu();
void step_menu_slide();
void start_slide(Blit::Pos dir, unsigned cnt);
void menu_render_ui();
int chap_select;
int level_select;
unsigned total_levels() const;
unsigned total_cleared_levels() const;
bool old_pressed_menu_left;
bool old_pressed_menu_right;
bool old_pressed_menu_up;
bool old_pressed_menu_down;
bool old_pressed_menu_ok;
bool old_pressed_menu;
bool old_pressed_reset;
Blit::Pos menu_slide_dir;
unsigned slide_cnt;
unsigned slide_end;
enum {
preview_base_x = 80,
preview_base_y = 50,
font_preview_base_x = 40,
font_preview_base_y = 40,
preview_delta_x = 8 * 24,
preview_delta_y = 8 * 24,
preview_slide_cnt = 24
};
};
}
extern retro_log_printf_t log_cb;
#endif