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Fix: Inferno Tank shell object does not always emit sound and fire storm on hit (#1564)
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Patch104pZH/GameFilesEdited/Data/INI/Object/WeaponObjects.ini

Lines changed: 6 additions & 14 deletions
Original file line numberDiff line numberDiff line change
@@ -5157,6 +5157,9 @@ Object Nuke_NuclearTankDeathDetonationDummy
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End
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End
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;------------------------------------------------------------------------------
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; Patch104p @bugfix Removes the HeightDieUpdate module to fix issue where
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; random hits trigger no sound effect (#1561) and no fire storm (#963).
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;------------------------------------------------------------------------------
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Object InfernoTankShell
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@@ -5204,13 +5207,6 @@ Object InfernoTankShell
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Mass = 10
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End
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Behavior = HeightDieUpdate ModuleTag_06
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TargetHeight = 1.0
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TargetHeightIncludesStructures = Yes
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OnlyWhenMovingDown = Yes
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InitialDelay = 1000 ; Can't explode in the first second so we don't explode on the pad
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End
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Behavior = FireWeaponWhenDeadBehavior ModuleTag_07
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DeathWeapon = SmallFireFieldCreationWeapon
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StartsActive = Yes
@@ -5223,6 +5219,9 @@ Object InfernoTankShell
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End
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;------------------------------------------------------------------------------
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; Patch104p @bugfix Removes the HeightDieUpdate module to fix issue where
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; random hits trigger no sound effect (#1561) and no fire storm (#963).
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;------------------------------------------------------------------------------
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Object InfernoTankShellUpgraded
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@@ -5270,13 +5269,6 @@ Object InfernoTankShellUpgraded
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Mass = 10
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End
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Behavior = HeightDieUpdate ModuleTag_06
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TargetHeight = 1.0
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TargetHeightIncludesStructures = Yes
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OnlyWhenMovingDown = Yes
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InitialDelay = 1000 ; Can't explode in the first second so we don't explode on the pad
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End
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Behavior = FireWeaponWhenDeadBehavior ModuleTag_08
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DeathWeapon = SmallFireFieldUpgradedCreationWeapon
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StartsActive = Yes

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