@@ -5157,6 +5157,9 @@ Object Nuke_NuclearTankDeathDetonationDummy
51575157 End
51585158End
51595159
5160+ ; ------------------------------------------------------------------------------
5161+ ; Patch104p @bugfix Removes the HeightDieUpdate module to fix issue where
5162+ ; random hits trigger no sound effect (#1561) and no fire storm (#963).
51605163; ------------------------------------------------------------------------------
51615164Object InfernoTankShell
51625165
@@ -5204,13 +5207,6 @@ Object InfernoTankShell
52045207 Mass = 10
52055208 End
52065209
5207- Behavior = HeightDieUpdate ModuleTag_06
5208- TargetHeight = 1.0
5209- TargetHeightIncludesStructures = Yes
5210- OnlyWhenMovingDown = Yes
5211- InitialDelay = 1000 ; Can't explode in the first second so we don't explode on the pad
5212- End
5213-
52145210 Behavior = FireWeaponWhenDeadBehavior ModuleTag_07
52155211 DeathWeapon = SmallFireFieldCreationWeapon
52165212 StartsActive = Yes
@@ -5223,6 +5219,9 @@ Object InfernoTankShell
52235219End
52245220
52255221
5222+ ; ------------------------------------------------------------------------------
5223+ ; Patch104p @bugfix Removes the HeightDieUpdate module to fix issue where
5224+ ; random hits trigger no sound effect (#1561) and no fire storm (#963).
52265225; ------------------------------------------------------------------------------
52275226Object InfernoTankShellUpgraded
52285227
@@ -5270,13 +5269,6 @@ Object InfernoTankShellUpgraded
52705269 Mass = 10
52715270 End
52725271
5273- Behavior = HeightDieUpdate ModuleTag_06
5274- TargetHeight = 1.0
5275- TargetHeightIncludesStructures = Yes
5276- OnlyWhenMovingDown = Yes
5277- InitialDelay = 1000 ; Can't explode in the first second so we don't explode on the pad
5278- End
5279-
52805272 Behavior = FireWeaponWhenDeadBehavior ModuleTag_08
52815273 DeathWeapon = SmallFireFieldUpgradedCreationWeapon
52825274 StartsActive = Yes
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