[GEN][ZH] Fix crash when exiting Replay playback while a player places a beacon #971
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This change fixes a game crash when exiting Replay playback while a player places a beacon.
The null crash does occur in GameLogic::logicMessageDispatcher, but the root cause of the problem already starts earlier.
The
RecorderClasscan still push replay commands to the CommandList before the finalMSG_CLEAR_GAME_DATAis processed in the same frame.MSG_CLEAR_GAME_DATAwill destroy the match session.Callstack for when MSG_CLEAR_GAME_DATA is processed
Code for when MSG_PLACE_BEACON is appended, MSG_CLEAR_GAME_DATA is processed
Solution
Stop appending Replay commands after MSG_CLEAR_GAME_DATA command was appended.