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The change is wrapped behind the RETAIL_COMPATIBLE_CRC flag to be safe, though I haven't tested for mismatches without it.

@bobtista bobtista self-assigned this Nov 19, 2025
// get the unit production interface
ProductionUpdateInterface *pu = producer->getProductionUpdateInterface();
if( pu == NULL )
#if RETAIL_COMPATIBLE_CRC
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It could be necessary. Please test if it is.

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Unexpected return in case GameMessage::MSG_CANCEL_UNIT_CREATE in GameLogic::logicMessageDispatcher

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