Fix PoisonedBehavior damage over time to respect poison resistance #1875
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The original code used
DAMAGE_UNRESISTABLEto prevent an infinite loop where the DoT damage would retriggeronDamage(), which would restart the poison effect. The bug was that chem suits didn't work.DAMAGE_UNRESISTABLEtoDAMAGE_POISONso resistance is properly appliedm_sourceIDtoINVALID_IDfor DoT damageonDamage()to ignore damage withINVALID_IDsource, preventing the infinite loopTesting
Note - I don't think the DoT damage gives XP with this fix.