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Minor additions to solar.md
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docs/ini-editing/typed-inis/solar.md

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@@ -54,36 +54,36 @@ phantom_physics = BOOL
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```
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| Parameter | Information |
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| ------------------- | ----------- |
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| nickname | |
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| ids_name | |
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| ids_info | |
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| type | |
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| animated_textures | |
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| DA_archetype | |
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| material_library | |
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| distance_render | |
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| envmap_material | |
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| LODRanges | |
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| surface_hit_effects | |
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| mass | |
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| loadout | |
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| nomad | |
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| open_anim | |
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| open_sound | |
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| close_sound | |
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| docking_sphere | |
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| docking_camera | |
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| jump_out_hp | |
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| solar_radius | |
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| shape_name | |
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| shield_link | |
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| explosion_arch | |
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| destructible | |
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| hit_pts | |
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| fuse | |
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| phantom_physics | |
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| Parameter | Information |
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| ------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
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| nickname | The internal nickname of the solar, i.e. how this will be referred to elsewhere in the game's INI files. |
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| ids_name | The string ID name of the solar. |
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| ids_info | The flavor text displayed when a player uses the 'info' option on a solar entity. This can be manipulated for dockable solars using [knowledgemap.ini](../hardcoded-inis/data/interface/knowledgemap.ini.md) |
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| type | |
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| animated_textures | |
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| DA_archetype | The path to the archetype model to use for the solar. Typically a .3db or .cmp file. |
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| material_library | The path to a material library (.mat) file that the `DA_archetype` uses. Missing .mat files will cause the solar, or parts of the model to render inconsistently. |
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| distance_render | |
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| envmap_material | |
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| LODRanges | |
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| surface_hit_effects | |
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| mass | |
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| loadout | |
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| nomad | |
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| open_anim | |
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| open_sound | |
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| close_sound | |
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| docking_sphere | |
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| docking_camera | |
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| jump_out_hp | |
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| solar_radius | |
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| shape_name | |
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| shield_link | |
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| explosion_arch | |
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| destructible | |
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| hit_pts | |
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| fuse | |
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| phantom_physics | Determines whether or not the player is able to interact with the solar. If this is set to true, the player will ignore model hitboxes. |
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### CollisionGroup
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