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This repository was archived by the owner on Aug 14, 2025. It is now read-only.
| nickname |The internal nickname of the solar, i.e. how this will be referred to elsewhere in the game's INI files. |
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| ids_name |The string ID name of the solar. |
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| ids_info |The flavor text displayed when a player uses the 'info' option on a solar entity. This can be manipulated for dockable solars using [knowledgemap.ini](../hardcoded-inis/data/interface/knowledgemap.ini.md)|
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| type ||
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| animated_textures ||
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| DA_archetype |The path to the archetype model to use for the solar. Typically a .3db or .cmp file. |
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| material_library |The path to a material library (.mat) file that the `DA_archetype` uses. Missing .mat files will cause the solar, or parts of the model to render inconsistently. |
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| distance_render ||
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| envmap_material ||
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| LODRanges ||
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| surface_hit_effects ||
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| mass ||
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| loadout ||
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| nomad ||
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| open_anim ||
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| open_sound ||
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| close_sound ||
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| docking_sphere ||
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| docking_camera ||
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| jump_out_hp ||
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| solar_radius ||
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| shape_name ||
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| shield_link ||
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| explosion_arch ||
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| destructible ||
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| hit_pts ||
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| fuse ||
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| phantom_physics |Determines whether or not the player is able to interact with the solar. If this is set to true, the player will ignore model hitboxes. |
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