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This repository was archived by the owner on Aug 14, 2025. It is now read-only.
| nickname |How this simple object is referenced elsewhere in the game's files. |
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| DA_archetype |The path to the archetype model to use for the simple. Typically a .3db or .cmp file. |
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| material_library |The path to a material library (.mat) file that the `DA_archetype` uses. Missing .mat files will cause the ship, or parts of the model to render inconsistently.|
| ids_info |The stat description text used in the ship dealer. |
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| ids_info1 |The 'flavour text' used in a ship's description. |
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| ids_info2 |The stats 'fields' used in the ship infobox when examining it outside the ship dealer. In vanilla this value is typically always `66608`|
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| ids_info3 |The stats 'numbers' used in the ship infobox when examining it outside the ship dealer. |
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| ship_class |A value between 0 and 3. Determines the ship class displayed in the dealer where 0 = 'Light Fighter', 1 = 'Heavy Fighter', 2 = 'Freighter', 3 = 'Very Heavy Fighter' and 4 =|
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| nickname |The internal nickname of the ship, i.e. how this will be referred to elsewhere in the game's INI files. |
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| LODranges ||
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| msg_id_prefix ||
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| mission_property |Determines what the ship is able to dock to. Valid options seem to be `can_use_berths` (Which allows the ship to use docking rings), `can_use_med_moors` and `can_use_large_moors`.|
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| type ||
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| mass |The mass of the ship. This value attenuates any changes in speed that the ship makes. A higher value results in greater attenuation. |
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| hold_size |The cargo size of the ship. |
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| linear_drag ||
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| fuse |A fuse applied to the ship. Values here are typically a [`fuse`](./fuses.md), a delay in seconds and a hit_pts threshold for the fuse to trigger. |
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| max_bank_angle ||
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| camera_offset ||
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| camera_angular_acceleration ||
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| camera_horizontal_turn_angle ||
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| camera_vertical_turn_up_angle ||
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| camera_vertical_turn_down_angle ||
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| camera_turn_look_ahead_slerp_amount ||
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| nanobot_limit |Determines the maximum number of Nanobots a ship can carry. |
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| shield_battery_limit |Determines the maximum number of Shield Batteries a ship can carry. |
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| hit_pts |Determines the ship's maximum hit points. |
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| DA_archetype |The path to the archetype model to use for the ship. Typically a .3db or .cmp file. |
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| material_library |The path to a material library (.mat) file that the `DA_archetype` uses. Missing .mat files will cause the ship, or parts of the model to render inconsistently. |
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| envmap_material ||
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| cockpit |Path to a [Cockpit](./cockpits.md) ini entry. Determines the properties of the ship's cockpit when in first-person view. |
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| pilot_mesh |References a `[Simple]` block to attach at the HpPilot hardpoint. |
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| explosion_arch ||
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| surface_hit_effects ||
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| steering_torque ||
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| angular_drag ||
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| rotation_inertia ||
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| nudge_force ||
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| strafe_force ||
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| strafe_power_usage ||
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| bay_door_anim |The animation in the model file to use when opening and closing the cargo bay doors. |
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| bay_doors_open_snd |The [sound](./sounds.md) played when opening the bay doors. |
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| bay_doors_close_snd |The [sound](./sounds.md) played when closing the bay doors. |
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