-
Notifications
You must be signed in to change notification settings - Fork 0
/
InputHandler.java
104 lines (94 loc) · 3.18 KB
/
InputHandler.java
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
/*
This file is part of Splatinoia: Build To Survive.
Splatinoia: Build To Survive is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Splatinoia: Build To Survive is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Splatinoia: Build To Survive. If not, see <http://www.gnu.org/licenses/>.
Copyright 2012 Christopher Greeley
*/
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
/**
*
* @author christophergreeley
*/
public class InputHandler implements KeyListener, MouseListener
{
public static int button;
public static Input currentKeyInput;
public static Input currentMouseInput;
public static XYZ mousePosition;
public InputHandler() {
}
public InputHandler( boolean null_ )
{
if( null_ == true )
{
mousePosition = new XYZ();
button = MouseEvent.NOBUTTON;
currentKeyInput = Input.NONE;
currentMouseInput = Input.NONE;
}
}
//Get keyboard input.//
@Override
public void keyPressed( KeyEvent event )
{
int keyCode = event.getKeyCode();
//For some odd reason, VK_RIGHT is left and vise versa...//
if( keyCode == KeyEvent.VK_RIGHT || keyCode == KeyEvent.VK_D )
currentKeyInput = Input.LEFT;
if( keyCode == KeyEvent.VK_LEFT || keyCode == KeyEvent.VK_A )
currentKeyInput = Input.RIGHT;
if( keyCode == KeyEvent.VK_UP || keyCode == KeyEvent.VK_W )
currentKeyInput = Input.UP;
if( keyCode == KeyEvent.VK_DOWN || keyCode == KeyEvent.VK_S )
currentKeyInput = Input.DOWN;
if( keyCode == KeyEvent.VK_H )
currentKeyInput = Input.CLOSE_BOX;
}
//Say "there is no key down".//
@Override
public void keyReleased( KeyEvent ke ) {
currentKeyInput = Input.NONE;
}
//Get mouse input.//
@Override
public void mousePressed( MouseEvent event )
{
button = event.getButton();
if( button == 1 )
currentMouseInput = Input.MOUSE_LEFT;
else
currentMouseInput = Input.MOUSE_RIGHT;
mousePosition.SetX( event.getX() );
mousePosition.SetY( event.getY() );
mousePosition.SetZ( 0 );
}
//Say "there is no mouse button down.//
@Override
public void mouseReleased( MouseEvent event ) {
button = MouseEvent.NOBUTTON;
}
//Uneeded but nessisary.//
@Override
public void keyTyped( KeyEvent ke ) {
}
@Override
public void mouseClicked( MouseEvent event ) {
}
@Override
public void mouseEntered( MouseEvent event ) {
}
@Override
public void mouseExited( MouseEvent event ) {
}
}