I'm a software engineer working across game development, data automation, and machine learning tools. I build Unity systems, Windows desktop applications, web scrapers, and experimental ML/LSTM-based prediction tools. Focused on performance, clean code, and scalable architecture. Strong communicator and team player with hands-on experience in gameplay, tools.
How to reach me :
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Plinko game |
Car attack |
Runner (Lens Studio) |
Car drifters |
Donut stuck |
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Proj 1 |
Proj 2 |