-
Notifications
You must be signed in to change notification settings - Fork 371
/
reopen.c
241 lines (197 loc) · 6.6 KB
/
reopen.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
//========================================================================
// Window re-opener (open/close stress test)
// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
//
// This test came about as the result of bug #1262773
//
// It closes and re-opens the GLFW window every five seconds, alternating
// between windowed and full screen mode
//
// It also times and logs opening and closing actions and attempts to separate
// user initiated window closing from its own
//
//========================================================================
#define GLAD_GL_IMPLEMENTATION
#include <glad/gl.h>
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
#include <time.h>
#include <stdio.h>
#include <stdlib.h>
#include "linmath.h"
static const char* vertex_shader_text =
"#version 110\n"
"uniform mat4 MVP;\n"
"attribute vec2 vPos;\n"
"void main()\n"
"{\n"
" gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n"
"}\n";
static const char* fragment_shader_text =
"#version 110\n"
"void main()\n"
"{\n"
" gl_FragColor = vec4(1.0);\n"
"}\n";
static const vec2 vertices[4] =
{
{ -0.5f, -0.5f },
{ 0.5f, -0.5f },
{ 0.5f, 0.5f },
{ -0.5f, 0.5f }
};
static void error_callback(int error, const char* description)
{
fprintf(stderr, "Error: %s\n", description);
}
static void window_close_callback(GLFWwindow* window)
{
printf("Close callback triggered\n");
}
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
{
if (action != GLFW_PRESS)
return;
switch (key)
{
case GLFW_KEY_Q:
case GLFW_KEY_ESCAPE:
glfwSetWindowShouldClose(window, GLFW_TRUE);
break;
}
}
static void close_window(GLFWwindow* window)
{
double base = glfwGetTime();
glfwDestroyWindow(window);
printf("Closing window took %0.3f seconds\n", glfwGetTime() - base);
}
int main(int argc, char** argv)
{
int count = 0;
double base;
GLFWwindow* window;
srand((unsigned int) time(NULL));
glfwSetErrorCallback(error_callback);
if (!glfwInit())
exit(EXIT_FAILURE);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
for (;;)
{
int width, height;
GLFWmonitor* monitor = NULL;
GLuint vertex_shader, fragment_shader, program, vertex_buffer;
GLint mvp_location, vpos_location;
if (count & 1)
{
int monitorCount;
GLFWmonitor** monitors = glfwGetMonitors(&monitorCount);
monitor = monitors[rand() % monitorCount];
}
if (monitor)
{
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
width = mode->width;
height = mode->height;
}
else
{
width = 640;
height = 480;
}
base = glfwGetTime();
window = glfwCreateWindow(width, height, "Window Re-opener", monitor, NULL);
if (!window)
{
glfwTerminate();
exit(EXIT_FAILURE);
}
if (monitor)
{
printf("Opening full screen window on monitor %s took %0.3f seconds\n",
glfwGetMonitorName(monitor),
glfwGetTime() - base);
}
else
{
printf("Opening regular window took %0.3f seconds\n",
glfwGetTime() - base);
}
glfwSetWindowCloseCallback(window, window_close_callback);
glfwSetKeyCallback(window, key_callback);
glfwMakeContextCurrent(window);
gladLoadGL(glfwGetProcAddress);
glfwSwapInterval(1);
vertex_shader = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL);
glCompileShader(vertex_shader);
fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL);
glCompileShader(fragment_shader);
program = glCreateProgram();
glAttachShader(program, vertex_shader);
glAttachShader(program, fragment_shader);
glLinkProgram(program);
mvp_location = glGetUniformLocation(program, "MVP");
vpos_location = glGetAttribLocation(program, "vPos");
glGenBuffers(1, &vertex_buffer);
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
glEnableVertexAttribArray(vpos_location);
glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE,
sizeof(vertices[0]), (void*) 0);
glfwSetTime(0.0);
while (glfwGetTime() < 5.0)
{
float ratio;
int width, height;
mat4x4 m, p, mvp;
glfwGetFramebufferSize(window, &width, &height);
ratio = width / (float) height;
glViewport(0, 0, width, height);
glClear(GL_COLOR_BUFFER_BIT);
mat4x4_ortho(p, -ratio, ratio, -1.f, 1.f, 0.f, 1.f);
mat4x4_identity(m);
mat4x4_rotate_Z(m, m, (float) glfwGetTime());
mat4x4_mul(mvp, p, m);
glUseProgram(program);
glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glfwSwapBuffers(window);
glfwPollEvents();
if (glfwWindowShouldClose(window))
{
close_window(window);
printf("User closed window\n");
glfwTerminate();
exit(EXIT_SUCCESS);
}
}
printf("Closing window\n");
close_window(window);
count++;
}
glfwTerminate();
}