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Hi mate, I know about that HA thread — deliberately ignored it. Anyway, back to your question. I’ve tested it across tons of genres and audiophile reference material, and the difference is night and day — it really reveals when a mix/master has great dynamics. I’ll post proper comparisons and screenshots on the new site when I have time. "Measuring Dynamics: Comparing and Contrasting Algorithms for the Computation of Dynamic Range" by Jon Boley et al. (AES 129th Convention, 2010). They tested various algorithms against listening tests and concluded none of the simple crest-factor methods accurately predict perceived dynamics — and highlighted how easily they can be manipulated. PD isn’t perfect yet, no dynamic range metric is. The resampling artifacts are there because the FFT-based psychoacoustic processing picks up subtle signal shifts of the resampled track — I’m totally transparent about it in the docs. Next year I’ll refine it further (maybe even solve those issues). DSP gurus are welcome to jump in and help! Cheers, |
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Sounds familiar. xd People seem to think they will get their requests/fixes if they write by PM
Other devs just stopped sharing due to this same user, so sounds familiar too. Unfortunately I don't think it's trolling, since it has been years with the same attitude.
Well I'm on a few music forums and it has been the norm for years to "remaster" albums by applying a low pass filter which produces phase shifts and increases DR by 3/4 points xd Something similar is seen on vinyl, where it was claimed that brickwalling was impossible but I demonstrated that's false by comparing a known digital release vs the vinyl version, and surprise surprise I was able to match the digital release by applying an inverse low pass filter which reversed the phase changes introducing at vinyl cutting/ripping/riia. And brickwalling was there, literally, just shifted (so instead of being at the top of the waveform as an horizontal flat line, it was a flat diagonal line shifted a few ms). A lot of people didn't care at all about it, claiming +4 DR points sounded better... even they were just a byproduct of wrong processing without any audible change regarding dynamics.
Well, to be "fair" on both sides ;) we have to take the comment in context and accept the reply was probably made to say your component "is not magic". And things "work" within a given context. DR "works" in a subset of tests and contexts, but is obviously flawed in many senses. So I can understand he develops it. Also probably the problem is you didn't create the topic by yourself and didn't give a corpus of examples and results showing the limits of the algorithm, when it works fine and when it doesn't. And how much deviates. In the end HA requires tests to prove things, so claims without them are discarded pretty fast. I was more interested in how much the "flaws" of PD affected the results. i.e. how much resampling or transcoding affect the final scoring. If we are talking about less than 1 point I don't really see a problem here.
Looking forward to it and your results. Meanwhile, since the plugin seems to work fine now, I will try it by myself, maybe posting the results at HA at such topic. |
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https://hydrogenaudio.org/index.php/topic,128423.msg1068911.html#msg1068911
What are your thoughts or reply on this? @TT-ReBORN
The resampling part seems to be a misunderstanding of your docs, since you simply note that resampling artifacts may subtly affects results since you use frequency analysis. I don't see a problem here to be honest.
https://github.com/The-Wizardium/Audio-Wizard/blob/main/assets/docs/PD.md
What about the rest? Phase shift? Lossy compression? Have you performed tests?
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