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Decompile some commands with arguments connected with offsets such as 0x03 and 0x05 (JUMP and JUMP_UNLESS).
You'll see no offsets in args, but a label numbers.
A labels starts with a "@". Some labels with incorrect offsets may be not shown (if running a game with script with such they can just break it all).
**DO NOTE: THOU CAN NOT COMPILE MOST SCRIPTS CORRECTLY WITH THE VERSION, FOR THERE IS NO LABEL COMPILER YET!!!**
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*Now creating a label compiler...*
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