-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathso_long.c
94 lines (85 loc) · 2.33 KB
/
so_long.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* so_long.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: azaher <azaher@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/01/08 17:30:19 by azaher #+# #+# */
/* Updated: 2023/01/21 13:14:45 by azaher ### ########.fr */
/* */
/* ************************************************************************** */
#include "so_long.h"
void check_args(int argc)
{
if (argc != 2)
{
perror("Error\nIncorrect amount of arguments\n");
exit (1);
}
}
void valid_map_path(char *path)
{
char *str;
str = ft_strrchr(path, '.');
if (!str)
{
perror("Error\nIncorrect file extension");
exit (1);
}
if (ft_strcmp(str, ".ber"))
{
perror("Error\nIncorrect file extension");
exit (1);
}
}
int move_player(int keycode, t_game *g)
{
int *cord;
cord = find_player(g);
if (keycode == 13)
(move_player_up(g, cord[0], cord[1]), free(cord));
else if (keycode == 1)
(move_player_down(g, cord[0], cord[1]), free(cord));
else if (keycode == 0)
(move_player_left(g, cord[0], cord[1]), free(cord));
else if (keycode == 2)
(move_player_right(g, cord[0], cord[1]), free(cord));
else if (keycode == 53)
{
free_map(g->map);
free(cord);
exit (1);
}
return (0);
}
int destroy_win(int keycode, t_game *g)
{
(void)keycode;
(void)g;
exit (1);
}
int main(int argc, char **argv)
{
t_game *g;
int *cord;
int x;
int y;
g = malloc(sizeof(t_game));
check_args(argc);
valid_map_path(argv[1]);
g->map = mapval(argv[1]);
g->n_map = mapval(argv[1]);
g->mlx = mlx_init();
g->moves = 0;
cord = map_size(g->map);
pathval(g, cord);
x = (cord[1] * 64);
y = (cord[0] * 64);
g->mlx_win = mlx_new_window(g->mlx, x, y, "so_long");
assign_textures(g);
display_map(g->map, g);
mlx_hook(g->mlx_win, 2, 0, move_player, g);
mlx_hook(g->mlx_win, 17, 0, destroy_win, g);
mlx_loop(g->mlx);
}