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go2_config.py
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go2_config.py
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from typing import Union
from params_proto import Meta
from go2_gym.envs.base.legged_robot_config import Cfg
def config_go2(Cnfg: Union[Cfg, Meta]):
_ = Cnfg.init_state
_.pos = [0.0, 0.0, 0.34] # x,y,z [m]
_.default_joint_angles = { # = target angles [rad] when action = 0.0
'FL_hip_joint': 0.1, # [rad]
'RL_hip_joint': 0.1, # [rad]
'FR_hip_joint': -0.1, # [rad]
'RR_hip_joint': -0.1, # [rad]
'FL_thigh_joint': 0.8, # [rad]
'RL_thigh_joint': 1., # [rad]
'FR_thigh_joint': 0.8, # [rad]
'RR_thigh_joint': 1., # [rad]
'FL_calf_joint': -1.5, # [rad]
'RL_calf_joint': -1.5, # [rad]
'FR_calf_joint': -1.5, # [rad]
'RR_calf_joint': -1.5 # [rad]
}
_ = Cnfg.control
_.control_type = 'P' # P
_.stiffness = {'joint': 25.} # [N*m/rad] 关节PD参数有待调整
_.damping = {'joint': 0.6} # [N*m*s/rad] 关节PD参数有待调整
# action scale: target angle = actionScale * action + defaultAngle
_.action_scale = 0.25
_.hip_scale_reduction = 0.5
# decimation: Number of control action updates @ sim DT per policy DT
_.decimation = 4
_ = Cnfg.asset
_.file = '{MINI_GYM_ROOT_DIR}/resources/robots/go2/urdf/go2.urdf'
_.foot_name = "foot"
_.penalize_contacts_on = ["thigh", "calf"]
_.terminate_after_contacts_on = ["base"]
_.self_collisions = 0 # 1 to disable, 0 to enable...bitwise filter
# ------------------ Go2: _.flip_visual_attachments = True
# ------------------ Go1: _.flip_visual_attachments = False
_.flip_visual_attachments = True
_.fix_base_link = False
_ = Cnfg.rewards
_.soft_dof_pos_limit = 0.9
_.base_height_target = 0.34
_ = Cnfg.reward_scales
_.torques = -0.0001
_.action_rate = -0.01
_.dof_pos_limits = -10.0
_.orientation = -5.
_.base_height = -30.
_ = Cnfg.terrain
_.mesh_type = 'trimesh'
_.measure_heights = False
_.terrain_noise_magnitude = 0.0
_.teleport_robots = True
_.border_size = 50
_.terrain_proportions = [0, 0, 0, 0, 0, 0, 0, 0, 1.0]
_.curriculum = False
_ = Cnfg.env
_.num_observations = 42
_.observe_vel = False
_.num_envs = 4096
_ = Cnfg.commands
_.lin_vel_x = [-1.0, 1.0]
_.lin_vel_y = [-1.0, 1.0]
_ = Cnfg.commands
_.heading_command = False
_.resampling_time = 10.0
_.command_curriculum = True
_.num_lin_vel_bins = 30
_.num_ang_vel_bins = 30
_.lin_vel_x = [-0.6, 0.6]
_.lin_vel_y = [-0.6, 0.6]
_.ang_vel_yaw = [-1, 1]
_ = Cnfg.domain_rand
_.randomize_base_mass = True
_.added_mass_range = [-1, 3]
_.push_robots = False
_.max_push_vel_xy = 0.5
_.randomize_friction = True
_.friction_range = [0.05, 4.5]
_.randomize_restitution = True
_.restitution_range = [0.0, 1.0]
_.restitution = 0.5 # default terrain restitution
_.randomize_com_displacement = True
_.com_displacement_range = [-0.1, 0.1]
_.randomize_motor_strength = True
_.motor_strength_range = [0.9, 1.1]
_.randomize_Kp_factor = False
_.Kp_factor_range = [0.8, 1.3]
_.randomize_Kd_factor = False
_.Kd_factor_range = [0.5, 1.5]
_.rand_interval_s = 6