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I have searched the existing issues and none matched.
Operating System
Windows 10
CPU
Intel
GPU
gefore 3080 ti
Storage
2TB SSD
Game Version
5.0.0-042
Game Mode
dance
Theme
No response
Describe the problem
I have a 1x9 hold note graphic
And I'm still using a 16x8 tap note graphic
I'm following the advice that came in my metrics.ini
#This is the TextureCoordOffset which we use for Rhythm colored noteskins
#If you dont want to use it, just keep the value 0
#Rhythm colored noteskins are noteskins that have different colors for every
#4th, 8th, 12th, 16th and so on
#To use this you need to use simple math because it isnt based on the size of
#the image but its based on the total value of the size which is 1
#So if you got 9 frames (including 192nd)
#You need to run this simple math
# 1 / 9 = 0.11111111111111111111111111 (and so on)
But when I set HoldHeadNoteColorTextureCoordSpacingY=0.111111111, the graphics get cut off incorrectly. I have to set it to 0.0625 (halving its original value of 0.125). I'm not sure if this is supposed to be right. If so, why do I need to halve this offset just for changing the graphic from 1x8 to 1x9.
Another issue: Zero length holds seem to still use TapNoteNoteColorTextureCoordSpacingY for its offset, so I get results like this
Describe what should happen
No response
Relevant Log output
No response
The text was updated successfully, but these errors were encountered:
first issue:
That sounds like you need to add another metric to your noteskin HoldHeadNoteColorCount=9
This tells the game that your hold heads have a 192nd color and your 0.111111111 texture coord offset should work afterwards.
Is there an existing issue for this?
Operating System
Windows 10
CPU
Intel
GPU
gefore 3080 ti
Storage
2TB SSD
Game Version
5.0.0-042
Game Mode
dance
Theme
No response
Describe the problem
I have a 1x9 hold note graphic
And I'm still using a 16x8 tap note graphic
I'm following the advice that came in my metrics.ini
But when I set
HoldHeadNoteColorTextureCoordSpacingY=0.111111111
, the graphics get cut off incorrectly. I have to set it to0.0625
(halving its original value of0.125
). I'm not sure if this is supposed to be right. If so, why do I need to halve this offset just for changing the graphic from 1x8 to 1x9.Another issue: Zero length holds seem to still use
TapNoteNoteColorTextureCoordSpacingY
for its offset, so I get results like thisDescribe what should happen
No response
Relevant Log output
No response
The text was updated successfully, but these errors were encountered: