[Nitpick] Rolls Drop combo in KBX regardless of setting #477
Labels
Branch: Alpha-5
Bugs related to Alpha V mainline (0.5.x)
Engine: Lua
Affects Lua/Needs something fixed in Lua
Status: Investigating
We are looking into this one!
Status: Not Implemented Yet!
This is a request that has no codepath or is incomplete/not implemented yet in the codebase
Type: Upstream Bug
Bug inherited from upstream
Game Mode
kbx
Give an example of what is wrong
With the new tick holds in KBX it causes some interesting interactions with Dance charts that were made with "In The Groove's design philosophy" in mind. Namely, Rolls will drop your combo regardless if you have Rolls add to Combo On or Off if you happen to lift your finger in time with the tick.
Give an example of what it should look like
Rolls should keep the combo if the add to combo option is off (regardless if said roll is judged as OK or BAD) and only the OK from the Roll will add to the combo (and BAD should break it) if the Rolls add to combo option is set to on (Like in Dance?). Also, no lift caps on rolls in KBX is a good idea
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