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If it helps, I have made this change on my fork. It uses FrameTimingManager to give separate cpu and gpu data. I've also changed the output to ms/f instead of fps as that tends to be more useful in practice. Also, I've got a statistical version of the 1% and .1% times.
It's not integrated as a separate module though, I just overwrote the original graph.
Look at FrameTimingManager:
https://forum.unity.com/threads/update-for-frame-timing-manager.1191877/
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