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Refactor Direct3D11, improve error handling, and cleanup Refactored Direct3D11 initialization and context handling, including renaming methods and improving error handling and resource management. Removed GDI+ screen capture method and streamlined Direct3D11 screen capture methods. Improved error handling in keybind management and Razer support. Cleaned up unused and commented-out code. Enhanced logging for better error tracking and debug information.
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