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[Translate] Mipmap Editor md #41

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15 changes: 9 additions & 6 deletions docs/content/schinese/Editor/Resource Editors/mipmap_editor.md
Original file line number Diff line number Diff line change
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title = "Texture Editor"
title = "纹理编辑器"
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The Texture Editor can be accesed from; Editor <strong>></strong> Window <strong>></strong> Show Resource Browser <strong>></strong> *..Search for Texture..* <strong>></strong> *..Double Click on Texture..*
纹理编辑器 (Texture Editor) 可以通过 编辑器 (Editor) <strong>></strong> 窗口 (Windows) <strong>></strong> 资源展示浏览器 (Show Resource Browser) <strong>></strong> 寻找目标纹理 (*..Search for Texture..*) <strong>></strong> 双击找到的纹理 (*..Double Click on Texture..*)

![](/img/mipmap_editor/tex_editor_pre_mip.PNG)

From the Texture Inspector (Right Panel), you can enable/disable MipMap blending by toggling <strong>Use Mipmap Blending</strong> checkbox.
When you enable MipMap Blending, you will see all mip levels of the selected texture next to each other in Preview Window.
从右边栏中的 纹理查看器 (Texture Inspector) 中,你可以通过选中 <strong> 使用纹理细节混合 (Use Mipmap Blending) </strong> 启用/禁用 纹理细节混合 (MipMap Blending) 功能。当时启用该功能的时候,你会在预览框 (Preview Windows) 中看到所有的被选中贴图的所有纹理细节层级。
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![](/img/mipmap_editor/tex_editor_post_mip.PNG)

Clicking on <strong>MipMap Blend Amounts</strong> will open open a new window where you can adjust blend amounts for every mip level.
点击 <strong> 纹理细节量 (MipMap Blend Amounts) </strong> 将会打开一个新的窗口,在这个窗口中你可以修改每一层级混合的数量。

![](/img/mipmap_editor/mipmap_blend_window.PNG)

Then you can select <strong>MipMap Blend Color (1)</strong> and click <strong>Recompile (2)</strong> button to apply blending. The result will be immediately visible in Preview Window and also in Game.
你可以选中 <strong> 细节纹理混合颜色 (MipMap Blend Color) (1)</strong> 并点击 <strong> 再编译 (Recompile) (2)</strong> 来应用混合。结果会立即显示在预览框和游戏中。
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![](/img/mipmap_editor/tex_editor_compiled.PNG)