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[Translate] translate editor shortcut.md #13

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120 changes: 60 additions & 60 deletions docs/content/schinese/Editor/Scene Editor/editor_shortcuts.md
Original file line number Diff line number Diff line change
@@ -1,69 +1,69 @@
+++
title = "Editor Shortcuts"
title = "编辑器快捷键"
description = ""
weight = 1
+++

General Editor Usage | Shortcut | Editor State
------- | ------- | --------
Show/hide helpers | H | Any mode
New scene | Alt + 1 | Any mode
Save scene | Alt + 2 | Any mode
Open scene | Alt + 3 | Any mode
Start mission | Alt + 4 | Any mode
Start mission as | Alt + 5 | Any mode
Scene Options | Alt + 6 | Any mode
Terrain Options | Alt + 7 | Terrain select
Terrain Elevation | Alt + 8 | Terrain Paint Elevate
Terrain Paint | Alt + 9 | Terrain Paint Paint
Shift between relevant 2 editor modes (select-add, select-elevatepaint etc) | Space | Any mode
Undo/Redo | Ctrl+Z, Ctrl+Y | Any mode
| 常用按键 | 按键 | 编辑器模式 |
| ------------------------------ | ---------------- | ----- |
| 显示/隐藏帮助 | H | 任何模式 |
| 创建场景 | Alt \+ 1 | 任何模式 |
| 保存场景 | Alt \+ 2 | 任何模式 |
| 打开场景 | Alt \+ 3 | 任何模式 |
| 开始任务 | Alt \+ 4 | 任何模式 |
| 以…方式开始任务 | Alt \+ 5 | 任何模式 |
| 场景选项 | Alt \+ 6 | 任何模式 |
| 地形选项 | Alt \+ 7 | 地形选项 |
| 地形海拔 | Alt \+ 8 | 地形海拔 |
| 地形涂色 | Alt \+ 9 | 地形涂色 |
| 切换相关编辑模式 \(选择\-增加,选择\-海拔和涂色等\) | 空格 | 任何模式 |
| 返回/撤回 | Ctrl\+Z, Ctrl\+Y | 任何模式 |

Camera Controls | Shortcut | Editor State
------- | ------- | --------
Focus on selected entity | F | Entity Select
Editor camera orbiting mode | Alt (Hold) + Right Mouse Button | Entity Select
Pan | Alt (Hold) + Middle Mouse Button | Entity Select
Zoom in/out | Alt (Hold) + Mouse scroll wheel | Entity Select
Camera speed increase/decrease | Ctrl + Mouse scroll wheel | Any mode
Camera speed set to 1 | Ctrl + Middle mouse button | Any mode
| 视角控制 | 按键 | 编辑器模式 |
| ---------- | --------------- | -------- |
| 聚焦到选定模型 | F | 选择Entity |
| 编辑器摄像头旋转模式 | 按住Alt \+鼠标右键滑动 | 选择Entity |
| Pan | 按住Alt \+鼠标中键 | 选择Entity |
| 拉近拉远摄像头 | 按住ALT \+ 滑动鼠标中键 | 选择Entity |
| 加快减慢摄像头速度 | Ctrl \+ 滑动鼠标中键 | 任何模式 |
| 摄像头速度设置为1 | Ctrl \+ 鼠标中键 | 任何模式 |

Prefab transform | Shortcut | Editor State
------- | ------- | --------
Rotate while placing | Z, X, C, T, reset to default with R | Entity Add
Move entity with placing on terrain | Hold P | Entity Select
Move entity vertically | Hold N | Entity Select
Move entity on the XY plane | Hold G | Entity Select
Show translate triad | T | Entity Select
Show rotating triad | R | Entity Select
Show scaling triad | Y | Entity Select
Duplicate the entity dragging on the translate triad | Shift+Click or Shift+Drag to side | Entity Select
Hide any triad on selected entity | V | Entity Select
Triads shown based on local coordinates (default) | Alt+L | Entity Select
Triads shown based on world coordinates | Alt+W | Entity Select
Material of an object under mouse opens in material editor (or material comes to inspector) | M+Click | Entity Select
| PREFAB TRANSFORM | 按键 | 编辑器模式 |
| ---------------- | ---------------------------------- | ---------- |
| 原地旋转 | 垂直旋转按Z, 左右旋转按X, 前后旋转按C, T, 返回默认按 R | Entity Add |
| 移动模型并放置在地面上 | 按住P | 选择Entity |
| 上下移动 | 按住N | 选择Entity |
| 水平移动 | 按住G | 选择Entity |
| 显示XYZ轴 | T | 选择Entity |
| 显示旋转轴 | R | 选择Entity |
| 显示大小比例轴 | Y | 选择Entity |
| 复制粘贴模型 | Shift\+单击鼠标或者 Shift\+拖拽 | 选择Entity |
| 隐藏轴 | V | 选择Entity |
| 切换为本地变换视图 | Alt\+L | 选择Entity |
| 切换为世界变换视图 | Alt\+W | 选择Entity |
| 打开模型材质视图 | M\+单击鼠标 | 选择Entity |

Terrain | Shortcut | Editor State
------- | ------- | --------
Select all terrain nodes | Ctrl + A | Terrain Select
Lower when rise selected | Alt + Click | Terrain Paint Elevate
Rise when lower selected | Alt + Click | Terrain Paint Elevate
Flatten when Rise or Lower selected | Ctrl + Left Mouse Click | Terrain Paint Elevate
Smoothen when Rise or Lower selected | Shift + Click | Terrain Paint Elevate
Transfer height value to Flatten (when flatten selected) | Alt + Click | Terrain Paint Elevate
Flora paint (Not from layers) | Left Mouse Click | Entity Paint
Resize currently selected flora | B (hold) + Mouse drag left/right | Entity Paint
Place 1 flora (flora seen on brush) | Ctrl + Left Mouse Click | Entity Paint
| 地形 | 按键 | 编辑器模式 |
| ------------------ | ------------ | -------- |
| 全选所有地形节点 | Ctrl \+ A | 选择地形 |
| 当选择提高时下降海拔 | Alt \+ 点击 | 地形海拔 |
| 当选择下降时提高海拔 | Alt \+ 点击 | 地形海拔 |
| 平整地形 | Ctrl \+鼠标左键 | 地形海拔 |
| 平滑地形 | Shift \+ 点击 | 地形海拔 |
| 当选择平整地形时,以该高度为平整海拔 | Alt \+ 单击 | 地形海拔 |
| 添加植被(不在图层上增加) | 鼠标左键 | 涂色Entity |
| 重新规划当前植被面积大小 | 按住B\+鼠标左右拖拽 | 涂色Entity |
| 放置单个植被 | Ctrl \+ 左键单击 | 涂色Entity |

Navmesh hotkeys | Shortcut | Editor State
------- | ------- | --------
Fill in closest 4 vertices (creates a quad) | Shift + Click | Navigation Mesh Add
Fill in the last 4 vertices (creates a quad) | Ctrl + Space | Navigation Mesh Add
Move vertex without selecting | Ctrl + Drag | Navigation Mesh Add
Delete face with mouse over (leaves vertices) | Alt + Click | Navigation Mesh Add
Delete face and remove all vertices | Alt + X + Click | Navigation Mesh Add
Selection mode - vertex | 1 | Navigation Mesh Select
Selection mode - edge | 2 | Navigation Mesh Select
Selection mode - face | 3 | Navigation Mesh Select
Select all vertices, edges or face (depends on the current selection) | Ctrl + A | Navigation Mesh Select
Delete selected vertices, edges or face | Delete | Navigation Mesh Select
| NAVMESH HOTKEYS | 按键 | 编辑器模式 |
| ----------------- | -------------- | ------ |
| 填充最近的4个顶点(形成一个面) | Shift \+单击 | 添加导航网格 |
| 填充最末端的4个顶点(形成一个面) | Ctrl \+ 空格 | 添加导航网格 |
| 不用选择也可以挪动顶点 | Ctrl \+拖拽 | 添加导航网格 |
| 删除面并留下顶点 | Alt \+ 单击 | 添加导航网格 |
| 删除面及其顶点 | Alt \+ X \+ 单击 | 添加导航网格 |
| 选择顶点模式 | 1 | 选择导航网格 |
| 选择边模式 | 2 | 选择导航网格 |
| 选择面模式 | 3 | 选择导航网格 |
| 选择连接的所有顶点,边和面、 | Ctrl \+ A | 选择导航网格 |
| 删除顶点/边/面 | Delete | 选择导航网格 |