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cs.lua
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cs.lua
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local state = require 'state'
local enet = require 'enet' -- Network
local marshal = require 'marshal' -- Serialization
local serpent = require 'https://raw.githubusercontent.com/pkulchenko/serpent/522a6239f25997b101c585c0daf6a15b7e37fad9/src/serpent.lua'
local MAX_MAX_CLIENTS = 64
local server = {}
do
server.enabled = false
server.started = false
server.maxClients = MAX_MAX_CLIENTS
server.isAcceptingClients = true
local share = state.new()
share:__autoSync(true)
server.share = share
local homes = {}
server.homes = homes
local host
local peerToId = {}
local idToPeer = {}
local nextId = 1
local numClients = 0
function server.useCastleConfig()
if castle then
function castle.startServer(port)
server.enabled = true
server.start(port)
end
end
end
local useCompression = true
function server.disableCompression()
useCompression = false
end
function server.start(port)
host = enet.host_create('*:' .. tostring(port or '22122'), MAX_MAX_CLIENTS)
if host == nil then
error("couldn't start server -- is port in use?")
end
if useCompression then
host:compress_with_range_coder()
end
server.started = true
end
function server.send(id, ...)
local data = marshal.encode({ message = { nArgs = select('#', ...), ... } })
if id == 'all' then
host:broadcast(data)
else
assert(idToPeer[id], 'no connected client with this `id`'):send(data)
end
end
function server.kick(id)
assert(idToPeer[id], 'no connected client with this `id`'):disconnect()
end
function server.getPing(id)
return assert(idToPeer[id], 'no connected client with this `id`'):round_trip_time()
end
function server.preupdate()
-- Process network events
if host then
while true do
local event = host:service(0)
if not event then break end
-- Someone connected?
if event.type == 'connect' then
if numClients < server.maxClients then
local id = nextId
nextId = nextId + 1
peerToId[event.peer] = id
idToPeer[id] = event.peer
homes[id] = {}
numClients = numClients + 1
if CASTLE_SERVER then
castle.setIsAcceptingClients(server.isAcceptingClients and
numClients < server.maxClients)
end
if server.connect then
server.connect(id)
end
event.peer:send(marshal.encode({
id = id,
exact = share:__diff(id, true),
}))
else
event.peer:send(marshal.encode({ full = true }))
event.peer:disconnect_later()
end
end
-- Someone disconnected?
if event.type == 'disconnect' then
local id = peerToId[event.peer]
if id then
if server.disconnect then
server.disconnect(id)
end
homes[id] = nil
idToPeer[id] = nil
peerToId[event.peer] = nil
numClients = numClients - 1
if CASTLE_SERVER then
castle.setIsAcceptingClients(server.isAcceptingClients and
numClients < server.maxClients)
end
end
end
-- Received a request?
if event.type == 'receive' then
local id = peerToId[event.peer]
if id then
local request = marshal.decode(event.data)
-- Message?
if request.message and server.receive then
server.receive(id, unpack(request.message, 1, request.message.nArgs))
end
-- Diff / exact?
if request.diff then
if server.changing then
server.changing(id, request.diff)
end
assert(state.apply(homes[id], request.diff) == homes[id])
if server.changed then
server.changed(id, request.diff)
end
end
if request.exact then -- `state.apply` may return a new value
if server.changing then
server.changing(id, request.exact)
end
local home = homes[id]
local new = state.apply(home, request.exact)
for k, v in pairs(new) do
home[k] = v
end
for k in pairs(home) do
if not new[k] then
home[k] = nil
end
end
if server.changed then
server.changed(id, request.exact)
end
end
end
end
end
end
end
function server.postupdate()
-- Send state updates to everyone
for peer, id in pairs(peerToId) do
local diff = share:__diff(id)
if diff ~= nil then -- `nil` if nothing changed
peer:send(marshal.encode({ diff = diff }))
end
end
share:__flush() -- Make sure to reset diff state after sending!
if host then
host:flush() -- Tell ENet to send outgoing messages
end
if CASTLE_SERVER then -- On dedicated servers we need to periodically say we're alive
castle.heartbeat(numClients)
end
end
end
local client = {}
do
client.enabled = false
client.connected = false
client.id = nil
local share = {}
client.share = share
local home = state.new()
home:__autoSync(true)
client.home = home
local host
local peer
function client.useCastleConfig()
if castle then
function castle.startClient(address)
client.enabled = true
client.start(address)
end
end
end
local useCompression = true
function client.disableCompression()
useCompression = false
end
function client.start(address)
host = enet.host_create()
if useCompression then
host:compress_with_range_coder()
end
host:connect(address or '127.0.0.1:22122')
end
function client.send(...)
assert(peer, 'client is not connected'):send(marshal.encode({
message = { nArgs = select('#', ...), ... },
}))
end
function client.kick()
assert(peer, 'client is not connected'):disconnect()
host:flush()
end
function client.getPing()
return assert(peer, 'client is not connected'):round_trip_time()
end
function client.preupdate(dt)
-- Process network events
if host then
while true do
if not host then break end
local event = host:service(0)
if not event then break end
-- Server connected?
if event.type == 'connect' then
-- Ignore this, wait till we receive id (see below)
end
-- Server disconnected?
if event.type == 'disconnect' then
if client.disconnect then
client.disconnect()
end
client.connected = false
client.id = nil
for k in pairs(share) do
share[k] = nil
end
for k in pairs(home) do
home[k] = nil
end
host = nil
peer = nil
end
-- Received a request?
if event.type == 'receive' then
local request = marshal.decode(event.data)
-- Message?
if request.message then
if client.receive then
client.receive(unpack(request.message, 1, request.message.nArgs))
end
end
-- Diff / exact? (do this first so we have it in `.connect` below)
if request.diff then
if client.changing then
client.changing(request.diff)
end
assert(state.apply(share, request.diff) == share)
if client.changed then
client.changed(request.diff)
end
end
if request.exact then -- `state.apply` may return a new value
if client.changing then
client.changing(request.exact)
end
local new = state.apply(share, request.exact)
for k, v in pairs(new) do
share[k] = v
end
for k in pairs(share) do
if not new[k] then
share[k] = nil
end
end
if client.changed then
client.changed(request.exact)
end
end
-- Id?
if request.id then
peer = event.peer
client.connected = true
client.id = request.id
if client.connect then
client.connect()
end
peer:send(marshal.encode({ exact = home:__diff(0, true) }))
end
-- Full?
if request.full then
if client.full then
client.full()
end
if castle and castle.connectionFailed then
castle.connectionFailed('full')
end
end
end
end
end
end
function client.postupdate(dt)
-- Send state updates to server
if peer then
local diff = home:__diff(0)
if diff ~= nil then -- `nil` if nothing changed
peer:send(marshal.encode({ diff = diff }))
end
end
home:__flush() -- Make sure to reset diff state after sending!
if host then
host:flush() -- Tell ENet to send outgoing messages
end
end
end
local loveCbs = {
load = { server = true, client = true },
lowmemory = { server = true, client = true },
quit = { server = true, client = true },
threaderror = { server = true, client = true },
update = { server = true, client = true },
directorydropped = { client = true },
draw = { client = true },
-- errhand = { client = true },
-- errorhandler = { client = true },
filedropped = { client = true },
focus = { client = true },
keypressed = { client = true },
keyreleased = { client = true },
mousefocus = { client = true },
mousemoved = { client = true },
mousepressed = { client = true },
mousereleased = { client = true },
resize = { client = true },
-- run = { client = true },
textedited = { client = true },
textinput = { client = true },
touchmoved = { client = true },
touchpressed = { client = true },
touchreleased = { client = true },
visible = { client = true },
wheelmoved = { client = true },
gamepadaxis = { client = true },
gamepadpressed = { client = true },
gamepadreleased = { client = true },
joystickadded = { client = true },
joystickaxis = { client = true },
joystickhat = { client = true },
joystickpressed = { client = true },
joystickreleased = { client = true },
joystickremoved = { client = true },
}
for cbName, where in pairs(loveCbs) do
love[cbName] = function(...)
if where.server and server.enabled then
if cbName == 'update' then
server.preupdate(...)
end
local serverCb = server[cbName]
if serverCb then
serverCb(...)
end
if cbName == 'update' then
server.postupdate(...)
end
end
if where.client and client.enabled then
if cbName == 'update' then
client.preupdate(...)
end
local clientCb = client[cbName]
if clientCb then
clientCb(...)
end
if cbName == 'update' then
client.postupdate(...)
end
if cbName == 'quit' and client.connected then
client.kick()
end
end
end
end
function castle.backgroundupdate(...)
if server.enabled then
server.preupdate(...)
if server.backgroundupdate then
server.backgroundupdate(...)
end
server.postupdate(...)
end
if client.enabled then
client.preupdate(...)
if client.backgroundupdate then
client.backgroundupdate(...)
end
client.postupdate(...)
end
end
return {
server = server,
client = client,
DIFF_NIL = state.DIFF_NIL,
}