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fix: give vertex-weight-limit's arm its armor pass (#83)
Round four: the shells still read as lathe pottery, the hinge cap as a
flat button, the pedestal as a lampshade. Thickened every shell ~15%,
swapped the round caps for hex bolt heads (6-segment cones — fasteners,
not buttons, flange bolts included), cut panel-seam grooves into the
upper arm and forearm so the armor reads as plates, and set the pedestal
on a wide bolted flange. The hinge mechanics from the previous round are
untouched: pin and caps stay with the clevis (Shoulder), knuckle rotates.
pre_max=5 holds; measured values identical on 5.1.2 and 4.5.11
(verts=1768, limited=160, sum 2.98e-08, pose 2.83e-03, lbs 2.67e-07).
Re-falsified: exits 4/6/8 (sums 1.616e-02, LBS dev 1.782). Claw margin
verified at 100 px by posed-vertex NDC projection.
Signed-off-by: fOuttaMyPaint <TMhospitalitystrategies@gmail.com>
Copy file name to clipboardExpand all lines: README.md
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<ahref="examples/vertex-weight-limit/"><imgsrc="examples/vertex-weight-limit/preview.webp"alt="Vertex weight limit: a posed mech arm on a dark studio floor - orange armor shells, a glowing teal elbow bellows around the hinge pin, long plated forearm, three-finger gripper - deformed by weights pruned to the four-influence engine cap" /></a>
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<ahref="examples/vertex-weight-limit/"><imgsrc="examples/vertex-weight-limit/preview.webp"alt="Vertex weight limit: a posed mech arm on a dark studio floor - orange armor shells, a glowing teal flex cuff around the hex-bolted elbow hinge, long plated forearm, three-finger gripper - deformed by weights pruned to the four-influence engine cap" /></a>
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