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New feature: iNES header editor #58

Merged
merged 23 commits into from
Jun 20, 2019
Merged

New feature: iNES header editor #58

merged 23 commits into from
Jun 20, 2019

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owomomo
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@owomomo owomomo commented Jun 19, 2019

  1. New experimental feature: iNES header editor. As the name descripbes, it can edit the NES ROM header.
  2. Global cheat enable/disable cheat switch.
  3. Separated Game Genie and Cheat code to different edit control in Cheat console.
  4. Export cheat manually button.
  5. Don't show Game Genie code when cheat address is below 0x8000, since it cannot be done by normal Game Genie.
  6. Detail: Experimental limit input characters for some edit control such as address, numbers, etc. to prevent invalid character input.
  7. Other details.

owomomo added 23 commits June 10, 2019 14:27
1. Added a global switch for all cheats, it is checked by default. Check or uncheck it can quickly tweak all cheats enabled or disabled. It's not game specific and effective to all games.
2. Added a checkmark to check behaviour of automatically load cheats.
3. Fixed a wierd bug in loading names of cheats from file.
iNES Header Editor:
4. Disable iNES header editor menu when currently loaded game is not in iNES format.
Others:
5. Some of the checkbox passed parameter MF_CHECKED, the right one is BST_CHECKED, though they have the same value.
6. Code/Data Logger is created by CreateDialog(), but destroyed by EndDialog()? A non-modal window should be destroy by DestroyWindow(), EndDialog() is for DialogBox(). It seems nobody noticed this bug for years.

Currently there are some opposite tweaks in the config file for the new feature in cheat console, for example the unchcecked state is 1 in config file, that's for backward compatibility.
The iNES header editor might not quite stable as newly baked from the oven, there might be some improvements to its code.
1. Added a global switch for all cheats, it is checked by default. Check or uncheck it can quickly tweak all cheats enabled or disabled. It's not game specific and effective to all games.
2. Added a checkmark to check behaviour of automatically load cheats.
3. Fixed a wierd bug in loading names of cheats from file.
iNES Header Editor:
4. Disable iNES header editor menu when currently loaded game is not in iNES format.
Others:
5. Some of the checkbox passed parameter MF_CHECKED, the right one is BST_CHECKED, though they have the same value.
6. Code/Data Logger is created by CreateDialog(), but destroyed by EndDialog()? A non-modal window should be destroy by DestroyWindow(), EndDialog() is for DialogBox(). It seems nobody noticed this bug for years.
7. Detail.

Currently there are some opposite tweaks in the config file for the new feature in cheat console, for example the unchcecked state is 1 in config file, that's for backward compatibility.
The iNES header editor might not quite stable as newly baked from the oven, there might be some improvements to its code.
2. Removed HWND pwindow, since it's ambiguous and not too much used. The pallete window use it's own global HWND variable.
2. Separated cheat code and game genie in Cheat window.
3. Don't show a game genie code when affected address is under 0x8000.
4. Detail: set font for some edit control, replaced some static global variable.
5. Other details.

By the way, why there're so many useless brackets in some functions?
2. Add text limit to Memory Watch for experiment.
3. Make the IDs of controls in Memory Watch predefined rather than directly coded, that's not quite standard in programming. Calculations to ID is not always trusted as they are automatically determined by the development tool.
2. Add text limit to Memory Watch for experiment.
3. Make the IDs of controls in Memory Watch predefined rather than directly coded, that's not quite standard in programming. Calculations to ID is not always trusted as they are automatically determined by the development tool.
2. Changed limit input behaviour to match the system default ES_NUMBER.
@g0me3 g0me3 merged commit d292d33 into TASEmulators:master Jun 20, 2019
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2 participants