State your operating system:
Windows 10
DesMuME version
git master (nightly build from the nightly.link download, specific version 0.9.14 git#a757047 x64-JIT SSE2)
Issue
The game crashes upon loading Yu-Gi-Oh Nightmare Troubadour after the Konami logo, the emulator just freezes for a few seconds and then closes itself. Worked fine in a nightly build from a year ago (don't know the exact version as I was stupid and replaced it) and also works fine in the official 0.9.13 version (unfortunately the sound's crackly in that version), so I can confirm it's not the game itself but something that was changed in the emulator in the past year-or-so.
EDIT: Got some further information, this appears to simply be a duplicate of issue #944 (Since d5e4ed5 GPU scaling factor cause game to crash), as I've just discovered it does work fine if I set the GPU scaling to 1. Also, I can set the GPU scaling back to higher values (I normally use 4) when I'm loaded into the game and everything seems to work fine (I moved from the home to the map to inside of a duel, no crash). So, probably it turns out this issue is unnecessary.
State your operating system:
Windows 10
DesMuME version
git master (nightly build from the nightly.link download, specific version 0.9.14 git#a757047 x64-JIT SSE2)
Issue
The game crashes upon loading Yu-Gi-Oh Nightmare Troubadour after the Konami logo, the emulator just freezes for a few seconds and then closes itself. Worked fine in a nightly build from a year ago (don't know the exact version as I was stupid and replaced it) and also works fine in the official 0.9.13 version (unfortunately the sound's crackly in that version), so I can confirm it's not the game itself but something that was changed in the emulator in the past year-or-so.
EDIT: Got some further information, this appears to simply be a duplicate of issue #944 (Since d5e4ed5 GPU scaling factor cause game to crash), as I've just discovered it does work fine if I set the GPU scaling to 1. Also, I can set the GPU scaling back to higher values (I normally use 4) when I'm loaded into the game and everything seems to work fine (I moved from the home to the map to inside of a duel, no crash). So, probably it turns out this issue is unnecessary.